67 lines
2.9 KiB
C#
67 lines
2.9 KiB
C#
using UnityEngine;
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namespace TriLibCore.Samples
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{
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/// <summary>
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/// Represents a sample that loads a compressed (Zipped) Model.
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/// </summary>
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public class LoadModelFromURLSample : MonoBehaviour
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{
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/// <summary>
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/// The Model URL.
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/// </summary>
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public string ModelURL = "https://ricardoreis.net/trilib/demos/sample/TriLibSampleModel.zip";
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/// <summary>
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/// Creates the AssetLoaderOptions instance, configures the Web Request, and downloads the Model.
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/// </summary>
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/// <remarks>
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/// You can create the AssetLoaderOptions by right clicking on the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions".
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/// </remarks>
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private void Start()
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{
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var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
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var webRequest = AssetDownloader.CreateWebRequest(ModelURL);
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AssetDownloader.LoadModelFromUri(webRequest, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions);
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}
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/// <summary>
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/// Called when any error occurs.
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/// </summary>
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/// <param name="obj">The contextualized error, containing the original exception and the context passed to the method where the error was thrown.</param>
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private void OnError(IContextualizedError obj)
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{
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Debug.LogError($"An error occurred while loading your Model: {obj.GetInnerException()}");
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}
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/// <summary>
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/// Called when the Model loading progress changes.
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/// </summary>
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/// <param name="assetLoaderContext">The context used to load the Model.</param>
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/// <param name="progress">The loading progress.</param>
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private void OnProgress(AssetLoaderContext assetLoaderContext, float progress)
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{
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Debug.Log($"Loading Model. Progress: {progress:P}");
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}
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/// <summary>
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/// Called when the Model (including Textures and Materials) has been fully loaded.
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/// </summary>
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/// <remarks>The loaded GameObject is available on the assetLoaderContext.RootGameObject field.</remarks>
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/// <param name="assetLoaderContext">The context used to load the Model.</param>
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private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext)
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{
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Debug.Log("Materials loaded. Model fully loaded.");
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}
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/// <summary>
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/// Called when the Model Meshes and hierarchy are loaded.
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/// </summary>
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/// <remarks>The loaded GameObject is available on the assetLoaderContext.RootGameObject field.</remarks>
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/// <param name="assetLoaderContext">The context used to load the Model.</param>
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private void OnLoad(AssetLoaderContext assetLoaderContext)
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{
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Debug.Log("Model loaded. Loading materials.");
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}
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}
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}
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