EditorTool3D/Assets/TriLib/TriLibCore/Scripts/UriLoadCustomContextData.cs

18 lines
547 B
C#

using UnityEngine.Networking;
namespace TriLibCore
{
/// <summary>Represents a class passed as the custom data to the Asset Loader Context when loading Models from URIs (Network).</summary>
public class UriLoadCustomContextData
{
/// <summary>
/// The unity web request used to load the models.
/// </summary>
public UnityWebRequest UnityWebRequest;
/// <summary>
/// The optional custom data used to load the models.
/// </summary>
public object CustomData;
}
}