33 lines
847 B
C#
33 lines
847 B
C#
using System;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ZXL
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{
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public class ConctrolItem : MonoBehaviour
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{
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public Button btnItem;
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public Text txtItemName;
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ConctrolType conctrolType;
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private Action<ConctrolType> callback;
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void Awake()
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{
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btnItem = GetComponent<Button>();
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txtItemName = transform.FindChildDeep<Text>("txtItemName");
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btnItem.onClick.AddListener(OnClickbtnItem);
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}
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private void OnClickbtnItem()
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{
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callback?.Invoke(conctrolType);
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}
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public void SetConctrol(ConctrolType conctrolType,Action<ConctrolType> callback)
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{
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this.callback = callback;
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this.conctrolType = conctrolType;
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txtItemName.text = conctrolType.ToString();
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}
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}
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} |