EditorTool3D/Assets/ZXL/Scripts/Test/FS/Directory.cs

39 lines
811 B
C#

using System;
using System.Collections.Generic;
namespace ZXLA
{
class Directory : FileSystemObject
{
private List<string> _childList;
public Directory(string path, int depth, bool isDisplay = true) : base(path, depth, isDisplay)
{
fileType = FileObjectType.Directory;
_childList = new List<string>();
}
public void AddChild(string child)
{
_childList.Add(child);
}
public void RemoveChild(string child)
{
_childList.Remove(child);
}
public List<string> GetChildren()
{
return _childList;
}
public void Rename(string newPath)
{
}
public void MoveTo(string newPath)
{
}
}
}