235 lines
7.8 KiB
C#
235 lines
7.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using TMPro;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ZEditor
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{
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class UIEditorData
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{
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public Transform tran;
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public string uiType;
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public string uiName;
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public string uiLinstenerName;
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}
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[InitializeOnLoad]
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public class ZUITool : UnityEditor.Editor
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{
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private static string logicFolderPath = $"{Application.dataPath}/ZXL/Scripts/UI/Logic";
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private static string templatePath = $"{Application.dataPath}/ZXL/Scripts/Editor/UILogicTemplate.txt";
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static void FindUI(Transform tran, ref List<GameObject> list)
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{
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if (tran.name.Contains("tog") ||
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tran.name.Contains("img") ||
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tran.name.Contains("inp") ||
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tran.name.Contains("txt") ||
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tran.name.Contains("sli") ||
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tran.name.Contains("pan") ||
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tran.name.Contains("raw") ||
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tran.name.Contains("dro") ||
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tran.name.Contains("btn"))
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{
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list.Add(tran.gameObject);
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}
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for (var i = 0; i < tran.childCount; i++)
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{
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FindUI(tran.GetChild(i), ref list);
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}
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}
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[MenuItem("GameObject/ZTool/UITool/自动生成绑定数据")]
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public static void FindClassAndGenBindData()
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{
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// var go = Selection.activeObject as GameObject;
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foreach (var go in Selection.gameObjects)
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{
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var list = new List<GameObject>();
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FindUI(go.transform, ref list);
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var substring = go.name + "Logic";
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Debug.Log(substring);
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string filePath = $"{logicFolderPath}/{substring}.cs";
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string allText;
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if (!Directory.Exists(logicFolderPath))
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{
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Directory.CreateDirectory(logicFolderPath);
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}
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if (!File.Exists(filePath))
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{
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File.Create(filePath).Dispose();
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allText = File.ReadAllText(templatePath);
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}
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else
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{
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allText = File.ReadAllText(filePath);
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}
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allText = allText.Replace("#CLASSNAME#", substring);
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allText = allText.Replace("#VARIABLEDEFINITION#", ReplaceVD(list));
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allText = allText.Replace("#INITFIND#", ReplaceInitBind(list));
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allText = allText.Replace("#INITADDLISTENER#", ReplaceInitAddListener(list));
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allText = allText.Replace("#METHOD#", ReplaceAddMethod(list));
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allText = allText.Replace("#DISPOSE#", ReplaceDisposeRemoveListener(list));
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allText = allText.Replace("#DISPOSEISNULL#", ReplaceDisposeIsNull(list));
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File.WriteAllText(filePath, allText);
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Debug.Log("自动生成绑定数据 完成");
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}
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AssetDatabase.Refresh();
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}
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static string ReplaceVD(IReadOnlyList<GameObject> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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sb.AppendLine($"public {typeStr} {data.name};");
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}
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return sb.ToString();
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}
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static string ReplaceInitBind(IReadOnlyList<GameObject> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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sb.AppendLine($"{data.name} = transform.FindChildDeep<{typeStr}>(\"{data.name}\");");
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}
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return sb.ToString();
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}
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static string ReplaceInitAddListener(IReadOnlyList<GameObject> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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if (typeStr == nameof(Button))
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{
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sb.AppendLine($"{data.name}.onClick.AddListener(OnClick{data.name});");
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}
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else if (typeStr == nameof(Slider) || typeStr == nameof(Toggle))
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{
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sb.AppendLine($"{data.name}.onValueChanged.AddListener(OnValueChanged{data.name});");
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}
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}
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return sb.ToString();
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}
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static string ReplaceAddMethod(IReadOnlyList<GameObject> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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if (typeStr == nameof(Button))
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{
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sb.AppendLine($"private void OnClick{data.name}() {{}}");
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}
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else if (typeStr == nameof(Slider))
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{
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sb.AppendLine($"private void OnValueChanged{data.name}(float f) {{}}");
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}
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else if (typeStr == nameof(Toggle))
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{
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sb.AppendLine($"private void OnValueChanged{data.name}(bool b) {{}}");
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}
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}
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return sb.ToString();
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}
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static string ReplaceDisposeRemoveListener(IReadOnlyList<GameObject> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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if (typeStr == nameof(Button))
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{
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sb.AppendLine($"{data.name}.onClick.RemoveListener(OnClick{data.name});");
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}
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else if (typeStr == nameof(Slider) || typeStr == nameof(Toggle))
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{
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sb.AppendLine($"{data.name}.onValueChanged.RemoveListener(OnValueChanged{data.name});");
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}
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}
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return sb.ToString();
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}
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static string ReplaceDisposeIsNull(IReadOnlyList<GameObject> Datas) // 定义
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{
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StringBuilder sb = new StringBuilder();
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foreach (var data in Datas)
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{
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var typeStr = CheckType(data);
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sb.AppendLine($"{data.name} = null;");
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}
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return sb.ToString();
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}
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static string CheckType(GameObject go)
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{
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if (go.TryGetComponent(out Button button))
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{
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return nameof(Button);
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}
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else if (go.TryGetComponent(out TMP_InputField inputField_TMP))
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{
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return nameof(TMP_InputField);
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}
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else if (go.TryGetComponent(out InputField inputField))
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{
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return nameof(InputField);
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}
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else if (go.TryGetComponent(out Slider slider))
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{
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return nameof(Slider);
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}
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else if (go.TryGetComponent(out Toggle toggle))
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{
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return nameof(Toggle);
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}
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else if (go.TryGetComponent(out TMP_Text tmpText))
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{
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return nameof(TMP_Text);
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}
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else if (go.TryGetComponent(out Text text))
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{
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return nameof(Text);
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}
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else if (go.TryGetComponent(out RawImage rawImage))
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{
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return nameof(RawImage);
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}
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else if (go.TryGetComponent(out Dropdown dropdown))
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{
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return nameof(Dropdown);
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}
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else if (go.TryGetComponent(out Image image))
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{
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return nameof(Image);
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}
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return String.Empty;
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}
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}
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} |