EditorTool3D/Assets/TriLib/TriLibStandaloneFileBrowser/StandaloneFileBrowser/Plugins/StandaloneFileBrowser.jslib

80 lines
3.2 KiB
JavaScript

var TriLibStandaloneFileBrowserWebGLPlugin = {
oldGameObjectName: '',
// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filterPtr: Filter files. Example filters:
// Match all image files: "image/*"
// Match all video files: "video/*"
// Match all audio files: "audio/*"
// Custom: ".plist, .xml, .yaml"
// multiselect: Allows multiple file selection
UploadFile: function(gameObjectNamePtr, methodNamePtr, filterPtr, multiselect) {
var gameObjectName = UTF8ToString(gameObjectNamePtr);
var methodName = UTF8ToString(methodNamePtr);
var filter = UTF8ToString(filterPtr);
var fileInput = document.getElementById(this.oldGameObjectName);
if (fileInput) {
document.body.removeChild(fileInput);
}
fileInput = document.createElement('input');
fileInput.setAttribute('id', gameObjectName);
fileInput.setAttribute('type', 'file');
fileInput.setAttribute('class', 'standalone-file-picker');
if (multiselect) {
fileInput.setAttribute('multiple', 'multiple');
}
if (filter) {
fileInput.setAttribute('accept', filter);
}
fileInput.onclick = function(event) {
event.stopPropagation();
this.value = null;
};
fileInput.onchange = function(event) {
event.stopPropagation();
var urls = [];
for (var i = 0; i < event.target.files.length; i++) {
urls.push({
"name": event.target.files[i].name,
"url": URL.createObjectURL(event.target.files[i])
});
}
SendMessage(gameObjectName, methodName, JSON.stringify(urls));
document.body.removeChild(fileInput);
};
document.body.appendChild(fileInput);
fileInput.focus();
fileInput.click();
this.oldGameObjectName = gameObjectName;
},
// DownloadFile method does not open SaveFileDialog like standalone builds, its just allows user to download file
// gameObjectNamePtr: Unique GameObject name. Required for calling back unity with SendMessage.
// methodNamePtr: Callback method name on given GameObject.
// filenamePtr: Filename with extension
// byteArray: byte[]
// byteArraySize: byte[].Length
DownloadFile: function(gameObjectNamePtr, methodNamePtr, filenamePtr, byteArray, byteArraySize) {
var gameObjectName = UTF8ToString(gameObjectNamePtr);
var methodName = UTF8ToString(methodNamePtr);
var filename = UTF8ToString(filenamePtr);
var bytes = new Uint8Array(byteArraySize);
for (var i = 0; i < byteArraySize; i++) {
bytes[i] = HEAPU8[byteArray + i];
}
var downloader = window.document.createElement('a');
downloader.setAttribute('id', gameObjectName);
downloader.href = window.URL.createObjectURL(new Blob([bytes], {
type: 'application/octet-stream'
}));
downloader.download = filename;
document.body.appendChild(downloader);
document.onmouseup = function() {
downloader.click();
document.body.removeChild(downloader);
document.onmouseup = null;
SendMessage(gameObjectName, methodName);
};
}
};
mergeInto(LibraryManager.library, TriLibStandaloneFileBrowserWebGLPlugin);