90 lines
3.3 KiB
C#
90 lines
3.3 KiB
C#
#pragma warning disable 649
|
|
using TriLibCore.General;
|
|
using UnityEngine;
|
|
#if UNITY_EDITOR
|
|
using UnityEditor;
|
|
#endif
|
|
namespace TriLibCore.Samples
|
|
{
|
|
/// <summary>
|
|
/// Represents a sample that loads the "TriLibSample.obj" Model from the "Models" folder.
|
|
/// </summary>
|
|
public class LoadModelFromFileSample : MonoBehaviour
|
|
{
|
|
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// The Model asset used to locate the filename when running in Unity Editor.
|
|
/// </summary>
|
|
[SerializeField]
|
|
private Object ModelAsset;
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Returns the path to the "TriLibSample.obj" Model.
|
|
/// </summary>
|
|
private string ModelPath
|
|
{
|
|
get
|
|
{
|
|
#if UNITY_EDITOR
|
|
return AssetDatabase.GetAssetPath(ModelAsset);
|
|
#else
|
|
return "Models/TriLibSampleModel.obj";
|
|
#endif
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Loads the "Models/TriLibSample.obj" Model using the given AssetLoaderOptions.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// You can create the AssetLoaderOptions by right clicking on the Assets Explorer and selecting "TriLib->Create->AssetLoaderOptions->Pre-Built AssetLoaderOptions".
|
|
/// </remarks>
|
|
private void Start()
|
|
{
|
|
var assetLoaderOptions = AssetLoader.CreateDefaultLoaderOptions();
|
|
AssetLoader.LoadModelFromFile(ModelPath, OnLoad, OnMaterialsLoad, OnProgress, OnError, null, assetLoaderOptions);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when any error occurs.
|
|
/// </summary>
|
|
/// <param name="obj">The contextualized error, containing the original exception and the context passed to the method where the error was thrown.</param>
|
|
private void OnError(IContextualizedError obj)
|
|
{
|
|
Debug.LogError($"An error occurred while loading your Model: {obj.GetInnerException()}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the Model loading progress changes.
|
|
/// </summary>
|
|
/// <param name="assetLoaderContext">The context used to load the Model.</param>
|
|
/// <param name="progress">The loading progress.</param>
|
|
private void OnProgress(AssetLoaderContext assetLoaderContext, float progress)
|
|
{
|
|
Debug.Log($"Loading Model. Progress: {progress:P}");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the Model (including Textures and Materials) has been fully loaded.
|
|
/// </summary>
|
|
/// <remarks>The loaded GameObject is available on the assetLoaderContext.RootGameObject field.</remarks>
|
|
/// <param name="assetLoaderContext">The context used to load the Model.</param>
|
|
private void OnMaterialsLoad(AssetLoaderContext assetLoaderContext)
|
|
{
|
|
Debug.Log("Materials loaded. Model fully loaded.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Called when the Model Meshes and hierarchy are loaded.
|
|
/// </summary>
|
|
/// <remarks>The loaded GameObject is available on the assetLoaderContext.RootGameObject field.</remarks>
|
|
/// <param name="assetLoaderContext">The context used to load the Model.</param>
|
|
private void OnLoad(AssetLoaderContext assetLoaderContext)
|
|
{
|
|
Debug.Log("Model loaded. Loading materials.");
|
|
}
|
|
}
|
|
}
|