27 lines
859 B
C#
27 lines
859 B
C#
using System;
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using TriLibCore.Interfaces;
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using TriLibCore.Mappers;
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using UnityEngine;
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namespace TriLibCore.Samples
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{
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/// <summary>
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/// Represents a UserPropertiesMapper that uses a callback when any User Property is processed.
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/// </summary>
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public class SampleUserPropertiesMapper : UserPropertiesMapper
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{
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/// <summary>
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/// The callback to call when any User Property is processed.
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/// </summary>
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public Action<GameObject, string, object> OnUserDataProcessed;
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public override void OnProcessUserData(AssetLoaderContext assetLoaderContext, GameObject gameObject, string propertyName, object propertyValue)
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{
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if (OnUserDataProcessed != null)
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{
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OnUserDataProcessed(gameObject, propertyName, propertyValue);
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}
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}
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}
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}
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