using UnityEngine; namespace ZXL.Manager { public static class ZConst { private static string AssetRootPath; public static string AssetRootPath_GS => $"{AssetRootPath}/公司"; public static string AssetRootPath_GR => $"{AssetRootPath}/个人"; public static string AssetRootPath_XM => $"{AssetRootPath}/项目"; public static string AssetConfigPath => $"{AssetRootPath}/config.json"; public static string AssetCacheIcon => $"{AssetRootPath}/Cache/Icon"; static ZConst() { AssetRootPath = $"{Application.dataPath}/ZXL"; } } }