using System; using System.Collections.Generic; using Unity.VisualScripting; using UnityEngine.UI; using UnityEngine; using UnityEngine.EventSystems; using ZXL.Scripts.UI; namespace ZXL { public enum ConctrolType { 拷贝, 删除, 重命名, 新建文件夹, } public class ConctrolUILogic : UIBase, IPointerEnterHandler, IPointerExitHandler { public bool isEnter = false; public List List = new List(); public Button btnItem; void Awake() { btnItem = transform.FindChildDeep