using System; using UnityEngine.UI; using UnityEngine; using ZXL.Helper; using ZXL.Manager; using ZXL.Scripts.UI; namespace ZXL { public class PushModelUILogic : UIBase { public Button btn_ModelFile; public InputField inp_ModelName; public Dropdown dro_BiaoQian; public Dropdown dro_LeiXing; public RawImage raw_Min; public Text txt_ScaleX; public Text txt_ScaleY; public Text txt_ScaleZ; public InputField inp_BeiZhu; public RawImage raw_Max; public Button btn_Push; public Button btnCancel; public Transform parent; public Camera cam; public AssetTag assetTag = AssetTag.个人; void Awake() { btn_ModelFile = transform.FindChildDeep