using System; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using ZXL.Helper; using ZXL.Manager; using ZXL.Scripts.UI; namespace ZXL { public class AssetsUILogic : UIBase { public Toggle togGS; public Toggle togGR; public Toggle togXM; public Toggle togItem; public Button btnPush; public List items = new List(); void Awake() { togGS = transform.FindChildDeep("togGS"); togGR = transform.FindChildDeep("togGR"); togXM = transform.FindChildDeep("togXM"); togItem = transform.FindChildDeep("togItem"); btnPush = transform.FindChildDeep