EditorTool3D/Assets/ZXL/Scripts/UI/UIBase.cs

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2024-12-17 23:11:00 +08:00
using UnityEngine;
namespace ZXL.Scripts.UI
{
public class UIBase : MonoBehaviour
{
public UIType uiType;
public virtual void Open()
{
gameObject.SetActive(true);
}
public virtual void Close()
{
gameObject.SetActive(false);
}
}
}