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CTT/Server/Hotfix/Game/System/Cache/PlayerInfoComponentSystem.cs

77 lines
2.3 KiB
C#

using System;
using System.Linq;
using MongoDB.Bson;
using MongoDB.Driver;
namespace ET
{
class PlayerInfoComponentStartSystem:StartSystem<PlayerInfoComponent>
{
public override void Start(PlayerInfoComponent self)
{
self.AddComponent<FixedTimeSaveComponent>().Init(10*60*1000,self.Save);
}
}
public static class PlayerInfoComponentSystem
{
public static void Save(this PlayerInfoComponent self)
{
Log.Info($"存档 「{self.unitInfoDic.Count}」");
foreach (var kv in self.unitInfoDic)
{
DBComponent.Instance.Save(Game.IdGenerater.GenerateId(),kv.Value.Values.ToList()).Coroutine();
}
}
public static void AddInfo(this PlayerInfoComponent self, long id, string type, Entity str)
{
self.unitInfoDic.TryGetDic(type, out var dic);
if (dic == null)
{
self.unitInfoDic.Add(type, id, str);
return;
}
dic[id] = str;
}
public static async ETTask<Entity> GetInfo(this PlayerInfoComponent self, long id, string type)
{
self.unitInfoDic.TryGetDic(type, out var dic);
Entity e = null;
if (dic == null)
{
e = await GetEntity(id, type);
if (e == null)
{
Log.Error($"e == null id = {id} type = {type}");
return null;
}
self.unitInfoDic.Add(type, id, e);
dic = self.unitInfoDic[type];
}
dic.TryGetValue(id, out e);
if (e == null)
{
e = await GetEntity(id, type);
if (e == null)
{
Log.Error($"e == null id = {id} type = {type}");
return null;
}
dic[id] = e;
}
return e;
}
private static async ETTask<Entity> GetEntity(long id, string type)
{
var cursor = await DBComponent.Instance.GetCollection(type).FindAsync(d => d.Id == id);
Entity e = await cursor.FirstOrDefaultAsync();
return e;
}
}
}