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CTT/Unity/Assets/Model/Core/Utility/Utility.Nullable.cs

35 lines
1.2 KiB
C#

//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2020 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
namespace ET
{
public static partial class Utility
{
/// <summary>
/// 可空类型相关的实用函数。
/// </summary>
public static class Nullable
{
/// <summary>
/// 获取对象是否是可空类型。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="t">对象。</param>
/// <returns>对象是否是可空类型。</returns>
public static bool IsNullable<T>(T t) { return false; }
/// <summary>
/// 获取对象是否是可空类型。
/// </summary>
/// <typeparam name="T">对象类型。</typeparam>
/// <param name="t">对象。</param>
/// <returns>对象是否是可空类型。</returns>
public static bool IsNullable<T>(T? t) where T : struct { return true; }
}
}
}