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CTT/Server/Hotfix/Game/Handler/UI/Famiy/C2M_DeleteFamilyMemberHandl...

21 lines
652 B
C#

using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_DeleteFamilyMemberHandler : AMActorLocationRpcHandler<Unit, C2M_DeleteFamilyMember, M2C_DeleteFamilyMember>
{
protected override async ETTask Run(Unit unit, C2M_DeleteFamilyMember request, M2C_DeleteFamilyMember response, Action reply)
{
string ret = await FamilyComponent.Instance.DeleteMember(unit, request.UnitId, response.FamilyMemberInfoList);
if (ret != null)
{
response.Message = ret;
reply();
return;
}
reply();
await ETTask.CompletedTask;
}
}
}