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CTT/Server/Hotfix/Game/Handler/Other/C2M_StartMainStoryAIHandler.cs

65 lines
2.2 KiB
C#

using Cal.DataTable;
using System;
using System.Collections.Generic;
namespace ET
{
[ActorMessageHandler]
public class C2M_StartMainStoryAIHandler : AMActorLocationRpcHandler<Unit, C2M_StartMainStoryAI, M2C_StartMainStoryAI>
{
protected override async ETTask Run(Unit unit, C2M_StartMainStoryAI request, M2C_StartMainStoryAI response, Action reply)
{
try
{
if (!unit.IsTeamLeader)
{
response.Message = "您不是队长";
reply();
return;
}
if (unit.teamState != TeamState.None)
{
response.Message = "空闲状态才可以开始";
reply();
return;
}
UnitScene unitScene = unit.GetComponent<UnitScene>();
if (unitScene.MapId / 100 != Sys_SceneId.Scene_MainCity)
{
response.Message = "城镇才可以开始";
reply();
return;
}
int targetSceneId = request.Index + 10010;
if (MainStoryMap.Instance.GetMainStoryData(targetSceneId * 100 + 1) == null)
{
response.Message = "输入有误!";
reply();
return;
}
Team team = TeamComponent.Instance.Get(unit.TeamLeaderId);
LinkedList<Unit> teamList = team.GetUnits();
foreach (Unit u in teamList)
{
if (!u.GetComponent<PlayerData>().CanEnterMianStory(targetSceneId - 1))
{
response.Message = "队伍中至少有一人没通过这一章节!";
reply();
return;
}
}
MainStoryAI ai = MainStoryAIComponent.instance.CreateAI(team,targetSceneId);
}
catch (Exception e)
{
Log.Error(e);
}
reply();
await ETTask.CompletedTask;
}
}
}