18 lines
561 B
C#
18 lines
561 B
C#
using System;
|
|
|
|
namespace ET
|
|
{
|
|
[ActorMessageHandler]
|
|
public class C2M_QuitBattleHandler : AMActorLocationHandler<Unit, C2M_QuitBattle>
|
|
{
|
|
protected override async ETTask Run(Unit unit, C2M_QuitBattle message)
|
|
{
|
|
Team team = TeamComponent.Instance.Get(unit.TeamLeaderId);
|
|
if (team.TeamState != TeamState.Fight) return;
|
|
BattleBase battle = BattleMgrCompnent.Instance.GetBattle(unit);
|
|
if (battle == null) return;
|
|
battle.quitBattleAction?.Invoke(battle,team,unit.Id);
|
|
await ETTask.CompletedTask;
|
|
}
|
|
}
|
|
} |