70 lines
2.1 KiB
C#
70 lines
2.1 KiB
C#
using System;
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namespace ET
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{
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[ObjectSystem]
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public class PingComponentAwakeSystem: AwakeSystem<PingComponent>
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{
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public override void Awake(PingComponent self)
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{
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self.C2G_Ping = new C2G_Ping();
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PingAsync(self).Coroutine();
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}
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private static async ETVoid PingAsync(PingComponent self)
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{
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Session session = self.GetParent<Session>();
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long instanceId = self.InstanceId;
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while (true)
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{
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if (self.InstanceId != instanceId)
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{
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return;
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}
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long time1 = TimeHelper.ClientNow();
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try
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{
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G2C_Ping response = await session.Call(self.C2G_Ping) as G2C_Ping;
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if (self.InstanceId != instanceId)
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{
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return;
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}
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long time2 = TimeHelper.ClientNow();
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self.Ping = time2 - time1;
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Game.EventSystem.Publish_Sync(new ET.EventType.ChangePing
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{
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ping = (int)self.Ping
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});
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Game.TimeInfo.ServerMinusClientTime = response.Time + (time2 - time1) / 2 - time2;
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GlobalVariable.Token = response.Token;
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await TimerComponent.Instance.WaitAsync(2000);
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}
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catch (RpcException e)
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{
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// session断开导致ping rpc报错,记录一下即可,不需要打成error
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Log.Info($"ping error: {self.Id} {e.Error}");
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return;
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}
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catch (Exception e)
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{
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Log.Error($"ping error: \n{e}");
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}
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}
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}
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}
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[ObjectSystem]
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public class PingComponentDestroySystem: DestroySystem<PingComponent>
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{
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public override void Destroy(PingComponent self)
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{
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self.Ping = default;
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}
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}
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} |