58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
using Cal;
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using System.Reflection;
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using UnityEngine;
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/**
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* @brief Extensions added by Cal.
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**/
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public static class TrueSyncExtensions {
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public static TSVector ToTSVector(this Vector3 vector) {
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return new TSVector(vector.x, vector.y, vector.z);
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}
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public static TSVector2 ToTSVector2(this Vector3 vector) {
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return new TSVector2(vector.x, vector.y);
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}
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public static TSVector ToTSVector(this Vector2 vector) {
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return new TSVector(vector.x, vector.y, 0);
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}
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public static TSVector2 ToTSVector2(this Vector2 vector) {
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return new TSVector2(vector.x, vector.y);
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}
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public static Vector3 Abs(this Vector3 vector) {
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return new Vector3(Mathf.Abs(vector.x), Mathf.Abs(vector.y), Mathf.Abs(vector.z));
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}
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public static TSQuaternion ToTSQuaternion(this Quaternion rot) {
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return new TSQuaternion(rot.x, rot.y, rot.z, rot.w);
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}
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public static Quaternion ToQuaternion(this TSQuaternion rot) {
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return new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.w);
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}
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public static TSMatrix ToTSMatrix(this Quaternion rot) {
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return TSMatrix.CreateFromQuaternion(rot.ToTSQuaternion());
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}
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public static Vector3 ToVector(this TSVector jVector) {
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return new Vector3((float) jVector.x, (float) jVector.y, (float) jVector.z);
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}
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public static Vector3 ToVector(this TSVector2 jVector) {
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return new Vector3((float)jVector.x, (float)jVector.y, 0);
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}
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public static void Set(this TSVector jVector, TSVector otherVector) {
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jVector.Set(otherVector.x, otherVector.y, otherVector.z);
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}
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public static Quaternion ToQuaternion(this TSMatrix jMatrix) {
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return TSQuaternion.CreateFromMatrix(jMatrix).ToQuaternion();
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}
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} |