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CTT/Unity/Assets/ModelView/Mono/UI/BackgroundAdapter.cs

62 lines
2.1 KiB
C#

//
// BackgroundAdapter.cs
//
// Author:
// fjy <jiyuan.feng@live.com>
//
// Copyright (c) 2020 fjy
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System.Diagnostics;
using UnityEngine;
using UnityEngine.UI;
namespace libx
{
[ExecuteInEditMode]
public class BackgroundAdapter : MonoBehaviour
{
private CanvasScaler _scaler;
public void OnStart()
{
UpdateScale();
}
private void UpdateScale()
{
if (_scaler == null) _scaler = GetComponentInParent<CanvasScaler>();
var resolution = _scaler.referenceResolution;
var rt = _scaler.transform as RectTransform;
if (rt == null) return;
var screenSize = rt.sizeDelta;
var factor = Mathf.Max(screenSize.x / resolution.x, screenSize.y / resolution.y);
var scale = Vector3.one * factor;
transform.localScale = scale;
}
[Conditional("UNITY_EDITOR")]
private void Update()
{
UpdateScale();
}
}
}