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CTT/Server/Hotfix/Game/Handler/Battle/C2M_SelectEnermyHandler.cs

22 lines
637 B
C#

using System;
namespace ET
{
[ActorMessageHandler]
public class C2M_SelectEnermyHandler : AMActorLocationRpcHandler<Unit, C2M_SelectEnermy, M2C_SelectEnermy>
{
protected override async ETTask Run(Unit unit, C2M_SelectEnermy request, M2C_SelectEnermy response, Action reply)
{
var ret = unit.GetComponent<BattleComponent>().SelectedEnermy(request.Id, TeamType.Target);
if (ret != null)
{
response.Message = ret;
reply();
return;
}
reply();
await ETTask.CompletedTask;
}
}
}