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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace ET
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{
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public class PlayerDeadEvent : AEvent<EventType.PlayerDead>
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{
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public override async ETTask Run(EventType.PlayerDead args)
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{
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var unit = args.unit;
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await ETTask.CompletedTask;
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}
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}
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}
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