414 lines
9.0 KiB
C#
414 lines
9.0 KiB
C#
using System;
|
||
using System.IO;
|
||
using System.Net;
|
||
using System.Net.Sockets;
|
||
|
||
namespace ET
|
||
{
|
||
/// <summary>
|
||
/// 封装Socket,将回调push到主线程处理
|
||
/// </summary>
|
||
public sealed class TChannel: AChannel
|
||
{
|
||
private readonly TService Service;
|
||
private Socket socket;
|
||
private SocketAsyncEventArgs innArgs = new SocketAsyncEventArgs();
|
||
private SocketAsyncEventArgs outArgs = new SocketAsyncEventArgs();
|
||
|
||
private readonly CircularBuffer recvBuffer = new CircularBuffer();
|
||
private readonly CircularBuffer sendBuffer = new CircularBuffer();
|
||
|
||
private bool isSending;
|
||
|
||
private bool isConnected;
|
||
|
||
private readonly PacketParser parser;
|
||
|
||
private readonly byte[] sendCache = new byte[Packet.OpcodeLength + Packet.ActorIdLength];
|
||
|
||
private void OnComplete(object sender, SocketAsyncEventArgs e)
|
||
{
|
||
try
|
||
{
|
||
switch (e.LastOperation)
|
||
{
|
||
case SocketAsyncOperation.Connect:
|
||
this.Service.ThreadSynchronizationContext.Post(()=>OnConnectComplete(e));
|
||
break;
|
||
case SocketAsyncOperation.Receive:
|
||
this.Service.ThreadSynchronizationContext.Post(()=>OnRecvComplete(e));
|
||
break;
|
||
case SocketAsyncOperation.Send:
|
||
this.Service.ThreadSynchronizationContext.Post(()=>OnSendComplete(e));
|
||
break;
|
||
case SocketAsyncOperation.Disconnect:
|
||
this.Service.ThreadSynchronizationContext.Post(()=>OnDisconnectComplete(e));
|
||
break;
|
||
default:
|
||
throw new Exception($"socket error: {e.LastOperation}");
|
||
}
|
||
}
|
||
catch (Exception exception)
|
||
{
|
||
Log.Error(exception);
|
||
}
|
||
}
|
||
|
||
#region 网络线程
|
||
|
||
public TChannel(long id, IPEndPoint ipEndPoint, TService service)
|
||
{
|
||
this.ChannelType = ChannelType.Connect;
|
||
this.Id = id;
|
||
this.Service = service;
|
||
this.socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||
this.socket.NoDelay = true;
|
||
this.parser = new PacketParser(this.recvBuffer, this.Service);
|
||
this.innArgs.Completed += this.OnComplete;
|
||
this.outArgs.Completed += this.OnComplete;
|
||
|
||
this.RemoteAddress = ipEndPoint;
|
||
this.isConnected = false;
|
||
this.isSending = false;
|
||
|
||
this.Service.ThreadSynchronizationContext.PostNext(this.ConnectAsync);
|
||
}
|
||
|
||
public TChannel(long id, Socket socket, TService service)
|
||
{
|
||
this.ChannelType = ChannelType.Accept;
|
||
this.Id = id;
|
||
this.Service = service;
|
||
this.socket = socket;
|
||
this.socket.NoDelay = true;
|
||
this.parser = new PacketParser(this.recvBuffer, this.Service);
|
||
this.innArgs.Completed += this.OnComplete;
|
||
this.outArgs.Completed += this.OnComplete;
|
||
|
||
this.RemoteAddress = (IPEndPoint)socket.RemoteEndPoint;
|
||
this.isConnected = true;
|
||
this.isSending = false;
|
||
|
||
// 下一帧再开始读写
|
||
this.Service.ThreadSynchronizationContext.PostNext(() =>
|
||
{
|
||
this.StartRecv();
|
||
this.StartSend();
|
||
});
|
||
}
|
||
|
||
|
||
|
||
public override void Dispose()
|
||
{
|
||
if (this.IsDisposed)
|
||
{
|
||
return;
|
||
}
|
||
|
||
Log.Info($"channel dispose: {this.Id} {this.RemoteAddress}");
|
||
|
||
long id = this.Id;
|
||
this.Id = 0;
|
||
this.Service.Remove(id);
|
||
this.socket.Close();
|
||
this.innArgs.Dispose();
|
||
this.outArgs.Dispose();
|
||
this.innArgs = null;
|
||
this.outArgs = null;
|
||
this.socket = null;
|
||
}
|
||
|
||
public void Send(long actorId, MemoryStream stream)
|
||
{
|
||
if (this.IsDisposed)
|
||
{
|
||
throw new Exception("TChannel已经被Dispose, 不能发送消息");
|
||
}
|
||
|
||
switch (this.Service.ServiceType)
|
||
{
|
||
case ServiceType.Inner:
|
||
{
|
||
int messageSize = (int) (stream.Length - stream.Position);
|
||
if (messageSize > ushort.MaxValue * 16)
|
||
{
|
||
throw new Exception($"send packet too large: {stream.Length} {stream.Position}");
|
||
}
|
||
|
||
this.sendCache.WriteTo(0, messageSize);
|
||
this.sendBuffer.Write(this.sendCache, 0, PacketParser.InnerPacketSizeLength);
|
||
|
||
// actorId
|
||
stream.GetBuffer().WriteTo(0, actorId);
|
||
this.sendBuffer.Write(stream.GetBuffer(), (int)stream.Position, (int)(stream.Length - stream.Position));
|
||
break;
|
||
}
|
||
case ServiceType.Outer:
|
||
{
|
||
ushort messageSize = (ushort) (stream.Length - stream.Position);
|
||
|
||
this.sendCache.WriteTo(0, messageSize);
|
||
this.sendBuffer.Write(this.sendCache, 0, PacketParser.OuterPacketSizeLength);
|
||
|
||
this.sendBuffer.Write(stream.GetBuffer(), (int)stream.Position, (int)(stream.Length - stream.Position));
|
||
break;
|
||
}
|
||
}
|
||
|
||
|
||
if (!this.isSending)
|
||
{
|
||
//this.StartSend();
|
||
this.Service.NeedStartSend.Add(this.Id);
|
||
}
|
||
}
|
||
|
||
private void ConnectAsync()
|
||
{
|
||
this.outArgs.RemoteEndPoint = this.RemoteAddress;
|
||
if (this.socket.ConnectAsync(this.outArgs))
|
||
{
|
||
return;
|
||
}
|
||
OnConnectComplete(this.outArgs);
|
||
}
|
||
|
||
private void OnConnectComplete(object o)
|
||
{
|
||
if (this.socket == null)
|
||
{
|
||
return;
|
||
}
|
||
SocketAsyncEventArgs e = (SocketAsyncEventArgs) o;
|
||
|
||
if (e.SocketError != SocketError.Success)
|
||
{
|
||
this.OnError((int)e.SocketError);
|
||
return;
|
||
}
|
||
|
||
e.RemoteEndPoint = null;
|
||
this.isConnected = true;
|
||
this.StartRecv();
|
||
this.StartSend();
|
||
}
|
||
|
||
private void OnDisconnectComplete(object o)
|
||
{
|
||
SocketAsyncEventArgs e = (SocketAsyncEventArgs)o;
|
||
this.OnError((int)e.SocketError);
|
||
}
|
||
|
||
private void StartRecv()
|
||
{
|
||
while (true)
|
||
{
|
||
try
|
||
{
|
||
if (this.socket == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
int size = this.recvBuffer.ChunkSize - this.recvBuffer.LastIndex;
|
||
this.innArgs.SetBuffer(this.recvBuffer.Last, this.recvBuffer.LastIndex, size);
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Log.Error($"tchannel error: {this.Id}\n{e}");
|
||
this.OnError(ErrorCode.ERR_TChannelRecvError);
|
||
return;
|
||
}
|
||
|
||
if (this.socket.ReceiveAsync(this.innArgs))
|
||
{
|
||
return;
|
||
}
|
||
this.HandleRecv(this.innArgs);
|
||
}
|
||
}
|
||
|
||
private void OnRecvComplete(object o)
|
||
{
|
||
this.HandleRecv(o);
|
||
|
||
if (this.socket == null)
|
||
{
|
||
return;
|
||
}
|
||
this.StartRecv();
|
||
}
|
||
|
||
private void HandleRecv(object o)
|
||
{
|
||
if (this.socket == null)
|
||
{
|
||
return;
|
||
}
|
||
SocketAsyncEventArgs e = (SocketAsyncEventArgs) o;
|
||
|
||
if (e.SocketError != SocketError.Success)
|
||
{
|
||
this.OnError((int)e.SocketError);
|
||
return;
|
||
}
|
||
|
||
if (e.BytesTransferred == 0)
|
||
{
|
||
this.OnError(ErrorCode.ERR_PeerDisconnect);
|
||
return;
|
||
}
|
||
|
||
this.recvBuffer.LastIndex += e.BytesTransferred;
|
||
if (this.recvBuffer.LastIndex == this.recvBuffer.ChunkSize)
|
||
{
|
||
this.recvBuffer.AddLast();
|
||
this.recvBuffer.LastIndex = 0;
|
||
}
|
||
|
||
// 收到消息回调
|
||
while (true)
|
||
{
|
||
// 这里循环解析消息执行,有可能,执行消息的过程中断开了session
|
||
if (this.socket == null)
|
||
{
|
||
return;
|
||
}
|
||
try
|
||
{
|
||
bool ret = this.parser.Parse();
|
||
if (!ret)
|
||
{
|
||
break;
|
||
}
|
||
|
||
this.OnRead(this.parser.MemoryStream);
|
||
}
|
||
catch (Exception ee)
|
||
{
|
||
Log.Error($"ip: {this.RemoteAddress} {ee}");
|
||
this.OnError(ErrorCode.ERR_SocketError);
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
public void Update()
|
||
{
|
||
this.StartSend();
|
||
}
|
||
|
||
private void StartSend()
|
||
{
|
||
if(!this.isConnected)
|
||
{
|
||
return;
|
||
}
|
||
|
||
while (true)
|
||
{
|
||
try
|
||
{
|
||
if (this.socket == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
// 没有数据需要发送
|
||
if (this.sendBuffer.Length == 0)
|
||
{
|
||
this.isSending = false;
|
||
return;
|
||
}
|
||
|
||
this.isSending = true;
|
||
|
||
int sendSize = this.sendBuffer.ChunkSize - this.sendBuffer.FirstIndex;
|
||
if (sendSize > this.sendBuffer.Length)
|
||
{
|
||
sendSize = (int)this.sendBuffer.Length;
|
||
}
|
||
|
||
this.outArgs.SetBuffer(this.sendBuffer.First, this.sendBuffer.FirstIndex, sendSize);
|
||
|
||
if (this.socket.SendAsync(this.outArgs))
|
||
{
|
||
return;
|
||
}
|
||
|
||
HandleSend(this.outArgs);
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
throw new Exception($"socket set buffer error: {this.sendBuffer.First.Length}, {this.sendBuffer.FirstIndex}", e);
|
||
}
|
||
}
|
||
}
|
||
|
||
private void OnSendComplete(object o)
|
||
{
|
||
HandleSend(o);
|
||
|
||
this.StartSend();
|
||
}
|
||
|
||
private void HandleSend(object o)
|
||
{
|
||
if (this.socket == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
SocketAsyncEventArgs e = (SocketAsyncEventArgs) o;
|
||
|
||
if (e.SocketError != SocketError.Success)
|
||
{
|
||
this.OnError((int)e.SocketError);
|
||
return;
|
||
}
|
||
|
||
if (e.BytesTransferred == 0)
|
||
{
|
||
this.OnError(ErrorCode.ERR_PeerDisconnect);
|
||
return;
|
||
}
|
||
|
||
this.sendBuffer.FirstIndex += e.BytesTransferred;
|
||
if (this.sendBuffer.FirstIndex == this.sendBuffer.ChunkSize)
|
||
{
|
||
this.sendBuffer.FirstIndex = 0;
|
||
this.sendBuffer.RemoveFirst();
|
||
}
|
||
}
|
||
|
||
private void OnRead(MemoryStream memoryStream)
|
||
{
|
||
try
|
||
{
|
||
long channelId = this.Id;
|
||
this.Service.OnRead(channelId, memoryStream);
|
||
}
|
||
catch (Exception e)
|
||
{
|
||
Log.Error($"{this.RemoteAddress} {memoryStream.Length} {e}");
|
||
// 出现任何消息解析异常都要断开Session,防止客户端伪造消息
|
||
this.OnError(ErrorCode.ERR_PacketParserError);
|
||
}
|
||
}
|
||
|
||
private void OnError(int error)
|
||
{
|
||
Log.Info($"TChannel OnError: {error} {this.RemoteAddress}");
|
||
|
||
long channelId = this.Id;
|
||
|
||
this.Service.Remove(channelId);
|
||
|
||
this.Service.OnError(channelId, error);
|
||
}
|
||
|
||
#endregion
|
||
|
||
}
|
||
} |