152 lines
4.0 KiB
C#
152 lines
4.0 KiB
C#
/** This is an automatically generated class by FairyGUI. Please do not modify it. **/
|
||
|
||
using ET;
|
||
using FairyGUI;
|
||
using FairyGUI.Utils;
|
||
|
||
namespace ET
|
||
{
|
||
[ObjectSystem]
|
||
public class FUI_TaskUI_AwakeSystem : AwakeSystem<FUI_TaskUI, GObject>
|
||
{
|
||
public override void Awake(FUI_TaskUI self, GObject go)
|
||
{
|
||
self.Awake(go);
|
||
}
|
||
}
|
||
|
||
public sealed class FUI_TaskUI : FUI
|
||
{
|
||
public const string UIPackageName = "Task";
|
||
public const string UIResName = "TaskUI";
|
||
|
||
/// <summary>
|
||
/// {uiResName}的组件类型(GComponent、GButton、GProcessBar等),它们都是GObject的子类。
|
||
/// </summary>
|
||
public GComponent self;
|
||
|
||
public Controller m_contrl;
|
||
public FUI_FrameTaskUI m_frame;
|
||
public GList m_taskList;
|
||
public GTextField m_txtTaskName;
|
||
public GTextField m_txtContent;
|
||
public GTextField m_txtTarget;
|
||
public GTextField m_txtTargetUnitOrPos;
|
||
public GTextField m_txtRewardCount;
|
||
public GList m_RewardList;
|
||
public FUI_ButtonText m_btnAbandon;
|
||
public GGroup m_second;
|
||
public const string URL = "ui://thcq7hm4y69u1";
|
||
|
||
private static GObject CreateGObject()
|
||
{
|
||
return UIPackage.CreateObject(UIPackageName, UIResName);
|
||
}
|
||
|
||
private static void CreateGObjectAsync(UIPackage.CreateObjectCallback result)
|
||
{
|
||
UIPackage.CreateObjectAsync(UIPackageName, UIResName, result);
|
||
}
|
||
|
||
public static FUI_TaskUI CreateInstance(Entity domain)
|
||
{
|
||
return EntityFactory.Create<FUI_TaskUI, GObject>(domain, CreateGObject());
|
||
}
|
||
|
||
public static ETTask<FUI_TaskUI> CreateInstanceAsync(Entity domain)
|
||
{
|
||
ETTaskCompletionSource<FUI_TaskUI> tcs = new ETTaskCompletionSource<FUI_TaskUI>();
|
||
|
||
CreateGObjectAsync((go) =>
|
||
{
|
||
tcs.SetResult(EntityFactory.Create<FUI_TaskUI, GObject>(domain, go));
|
||
});
|
||
|
||
return tcs.Task;
|
||
}
|
||
|
||
public static FUI_TaskUI Create(Entity domain,GObject go)
|
||
{
|
||
return EntityFactory.Create<FUI_TaskUI, GObject>(domain,go);
|
||
}
|
||
|
||
/// <summary>
|
||
/// 通过此方法获取的FUI,在Dispose时不会释放GObject,需要自行管理(一般在配合FGUI的Pool机制时使用)。
|
||
/// </summary>
|
||
public static FUI_TaskUI GetFormPool(Entity domain,GObject go)
|
||
{
|
||
FUI_TaskUI fui = go.Get<FUI_TaskUI>();
|
||
|
||
if(fui == null)
|
||
{
|
||
fui = Create(domain,go);
|
||
}
|
||
|
||
fui.isFromFGUIPool = true;
|
||
|
||
return fui;
|
||
}
|
||
|
||
public void Awake(GObject go)
|
||
{
|
||
if(go == null)
|
||
{
|
||
return;
|
||
}
|
||
|
||
GObject = go;
|
||
|
||
if (string.IsNullOrWhiteSpace(Name))
|
||
{
|
||
Name = Id.ToString();
|
||
}
|
||
|
||
self = (GComponent)go;
|
||
|
||
self.Add(this);
|
||
|
||
GComponent com = go.asCom;
|
||
|
||
if(com != null)
|
||
{
|
||
|
||
m_contrl = com.GetControllerAt(0);
|
||
m_frame = FUI_FrameTaskUI.Create(domain,com.GetChildAt(0));
|
||
m_taskList = (GList)com.GetChildAt(1);
|
||
m_txtTaskName = (GTextField)com.GetChildAt(2);
|
||
m_txtContent = (GTextField)com.GetChildAt(3);
|
||
m_txtTarget = (GTextField)com.GetChildAt(5);
|
||
m_txtTargetUnitOrPos = (GTextField)com.GetChildAt(7);
|
||
m_txtRewardCount = (GTextField)com.GetChildAt(9);
|
||
m_RewardList = (GList)com.GetChildAt(10);
|
||
m_btnAbandon = FUI_ButtonText.Create(domain,com.GetChildAt(11));
|
||
m_second = (GGroup)com.GetChildAt(12);
|
||
}
|
||
}
|
||
public override void Dispose()
|
||
{
|
||
if(IsDisposed)
|
||
{
|
||
return;
|
||
}
|
||
|
||
base.Dispose();
|
||
|
||
self.Remove();
|
||
self = null;
|
||
|
||
m_contrl = null;
|
||
m_frame.Dispose();
|
||
m_frame = null;
|
||
m_taskList = null;
|
||
m_txtTaskName = null;
|
||
m_txtContent = null;
|
||
m_txtTarget = null;
|
||
m_txtTargetUnitOrPos = null;
|
||
m_txtRewardCount = null;
|
||
m_RewardList = null;
|
||
m_btnAbandon = null;
|
||
m_second = null;
|
||
}
|
||
}
|
||
} |