60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System;
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using System.Net;
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namespace ET
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{
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[MessageHandler()]
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public class C2R_CreateRoleHandler : AMRpcHandler<C2R_CreateRole, R2C_CreateRole>
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{
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protected override async ETTask Run(Session session, C2R_CreateRole request, R2C_CreateRole response, Action reply)
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{
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request.Name = request.Name.TrimEnd().Trim(new char[] { '\n', '狗', '夏','.' });
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if (request.Name.Length > 7)
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{
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response.Message = "昵称不能超过7位!!";
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reply();
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return;
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}
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if (request.Name.Contains('.')){
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response.Message = "不可使用.";
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reply();
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return;
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}
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var list = await DBComponent.Instance.Query<NickName>(t => t.Nickname == request.Name);
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if (list != null && list.Count > 0)
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{
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response.Message = "昵称已存在,请重新输入昵称!";
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reply();
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return;
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}
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using (var nickName = EntityFactory.Create<NickName>(Game.Scene))
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{
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nickName.Nickname = request.Name;
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await DBComponent.Instance.Save(nickName);
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}
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var user =await GateUserComponent.Instance.Query(request.PlayerId);
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//!初始化User
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user.JobId = request.JobId;
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user.NickName = request.Name;
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user.Family = "";
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user.Title = "";
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user.Level = 1;
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user.CampType = CampType.NoneCamp;
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user.hasRole = true;
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user.isChangeDB = true;
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var component = session.GetComponent<SessionPlayerComponent>();
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component.User = user;
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await GateUserComponent.Instance.Save(user);
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//response.Role = role;
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reply();
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}
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}
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} |