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CTT/Server/Hotfix/Game/AI/BackHomeNode.cs

32 lines
938 B
C#

using Cal.DataTable;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace ET
{
public class BackHomeNode : AINode
{
public override bool Check(Unit unit)
{
UnitScene unitScene = unit.GetComponent<UnitScene>();
if (unitScene.MapId / 100 != Sys_SceneId.Scene_MainCity)
return true;
return false;
}
public override async ETVoid Run(Unit unit, ETCancellationToken cancelToken)
{
var ret = await TimerComponent.Instance.WaitAsync(1000, cancelToken);
if (!ret) return;
if (AppConfig.inst.isTest)
Log.Info($"【{UserComponent.Instance.Get(unit.Id)?.NickName} ({unit.Id})】回城");
await Game.EventSystem.Publish(new ET.EventType.BackMainCity
{
unit = unit,
isForce = true
});
}
}
}