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CTT/Unity/Assets/XNodeDemo/NewSkill/RunTime/SkillOption_治愈.cs

38 lines
1001 B
C#

using ET;
using Sirenix.OdinInspector;
using UnityEngine;
#if UNITY_EDITOR
#endif
namespace Cal
{
[GUIColor(0.6f, 0.8f, 0f)]
[System.Serializable]
public class SkillOption_ : SkillOptionBase
{
public override SkillOptionType optionType => SkillOptionType.;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("目标选择")]
public SelectTargetBase selectTarget;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("是否触发暴击事件")]
public bool isCritEvent;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("基于释放者属性的治疗系数")]
#if UNITY
[SerializeField]
#endif
public ValueCalculate treatCalculate_Self;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("基于目标属性的治疗系数")]
#if UNITY
[SerializeField]
#endif
public ValueCalculate treatCalculate_Target;
}
}