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CTT/Unity/Assets/XNodeDemo/NewSkill/RunTime/SkillOption_创建携带Modifier的子弹.cs

38 lines
1000 B
C#

using ET;
using MongoDB.Bson.Serialization.Attributes;
using Sirenix.OdinInspector;
using System;
using UnityEngine;
#if UNITY_EDITOR
#endif
namespace Cal
{
[GUIColor(0.95f, 0.08f, 0f)]
[System.Serializable]
[BsonIgnoreExtraElements]
public class SkillOption_Modifier : SkillOptionBase
{
public override SkillOptionType optionType => SkillOptionType.Modifier;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("目标选择")]
public SelectTargetBase selectTarget;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("子弹飞行时间")]
[SuffixLabel("毫秒", true)]
public int time;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("特效Id")]
public int effectId;
[BoxGroup("$optionType", CenterLabel = true)]
[LabelText("子弹携带的modifyId")]
public ModifierId[] modifierIds;
}
}