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CTT/Unity/Assets/XNodeDemo/NewSkill/RunTime/SelectSingleTarget.cs

35 lines
976 B
C#

using ET;
using MongoDB.Bson.Serialization.Attributes;
using Sirenix.OdinInspector;
namespace Cal
{
[BsonIgnoreExtraElements]
public class SelectSingleTarget : SelectTargetBase
{
[LabelText("选择的单体类型")]
public SingleTargetType targetType = SingleTargetType.;
#if SERVER
#else
//[Button("敌方单体目标")]
//[ButtonGroup("")]
//public void EnermySingle()
//{
// this.flags = TargetFlagType.可造成伤害的;
// this.targetType = SingleTargetType.重新选其他的目标;
// this.teamType = TeamType.敌方队伍;
//}
//[Button("友方单体目标")]
//[ButtonGroup("")]
//public void TeamSingle()
//{
// this.flags = TargetFlagType.死亡的;
// this.targetType = SingleTargetType.重新选其他的目标;
// this.teamType = TeamType.友方队伍;
//}
#endif
}
}