90 lines
2.4 KiB
C#
90 lines
2.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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using ET;
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namespace ETEditor
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{
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public class EntityWizard : ScriptableWizard
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{
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public bool isServer = false;
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public bool isHotfix = true;
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public bool isUnit = false;
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public string scriptName = "";
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[Header("指定路劲")]
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[Tooltip("如果为空,使用默认路径")]
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public GlobalPath globalPath;
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private void OnWizardCreate()
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{
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if (string.IsNullOrWhiteSpace(scriptName))
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{
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return;
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}
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// 创建代码的文件夹
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GlobalSettingData globalSetting = MongoHelper.FromJson<GlobalSettingData>(EditorPrefs.GetString("GlobalSettingData"));
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string generatePath = globalSetting.EntityPath;
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if (globalPath != GlobalPath.None)
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{
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generatePath = globalSetting.GlobalPaths[(int)globalPath];
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}
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string folderName = $"Hotfix/{generatePath}";
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if (isHotfix == false || isServer == true)
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{
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folderName = $"Model/{generatePath}";
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}
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string generateFolder = $"{Application.dataPath}/{folderName}";
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if (isServer == true)
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{
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generateFolder = $"{Application.dataPath.Replace("Unity/Assets", "Server")}/{folderName}";
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}
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// 写入代码
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AssistentHelper.CheckDirectory(generateFolder);
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using (FileStream fs = new FileStream($"{generateFolder}/{scriptName}.cs", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite))
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{
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using (StreamWriter sw = new StreamWriter(fs, System.Text.Encoding.UTF8))
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{
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// 替换模板代码的内容
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string code = ScriptTemplate.Entity;
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if (isUnit && isServer == false)
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{
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code = ScriptTemplate.UnitEntity;
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}
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code = code.Replace("类名", scriptName);
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string currentNamespace = "ET";
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string otherNamespace = "ET";
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if (isHotfix == false || isServer == true)
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{
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string temp = currentNamespace;
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currentNamespace = otherNamespace;
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otherNamespace = temp;
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}
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code = code.Replace("当前命名空间", currentNamespace);
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code = code.Replace("另一个命名空间", otherNamespace);
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sw.Write(code);
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}
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}
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EditorPrefs.SetInt("EntityGlobalPath", (int)globalPath);
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AssetDatabase.Refresh();
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}
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[MenuItem("助手/Wizard/实体 &2", priority = 2)]
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private static void CreateWizard()
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{
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EntityWizard entity = ScriptableWizard.DisplayWizard<EntityWizard>("Entity Script", "创建");
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entity.globalPath = (GlobalPath)EditorPrefs.GetInt("EntityGlobalPath");
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}
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}
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}
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