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CTT/Unity/Assets/Editor/Assistent/Wizard/AMHandlerWizard.cs

67 lines
1.9 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.IO;
using ET;
using System;
namespace ETEditor
{
public class AMHandlerWizard : ScriptableWizard
{
public bool isServer = true;
public string message;
[Header("指定路劲")]
[Tooltip("如果为空,使用默认路径")]
public GlobalPath globalPath;
private void OnWizardCreate()
{
if (string.IsNullOrWhiteSpace(message))
{
return;
}
// 创建代码的子文件夹
GlobalSettingData globalSetting = MongoHelper.FromJson<GlobalSettingData>(EditorPrefs.GetString("GlobalSettingData"));
string subFolder = globalSetting.AMHandlerPath;
if (globalPath != GlobalPath.None)
{
subFolder = globalSetting.GlobalPaths[(int)globalPath];
}
// 生成路径
string generateFolder = $"{Application.dataPath.Replace("Unity/Assets", "Server")}/Hotfix/{subFolder}";
if (isServer == false)
{
generateFolder = $"{Application.dataPath}/Hotfix/{subFolder}";
}
// 写入代码
AssistentHelper.CheckDirectory(generateFolder);
string scriptName = $"{message}Handler";
using (FileStream fs = new FileStream($"{generateFolder}/{scriptName}.cs", FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.ReadWrite))
{
using (StreamWriter sw = new StreamWriter(fs, System.Text.Encoding.UTF8))
{
// 替换模板代码的内容
string code = ScriptTemplate.AMHandler;
code = code.Replace("消息类型", message);
sw.Write(code);
}
}
EditorPrefs.SetInt("AMHandlerGlobalPath", (int)globalPath);
AssetDatabase.Refresh();
}
[MenuItem("助手/Wizard/AMHandler &4", priority = 4)]
private static void CreateWizard()
{
AMHandlerWizard amHandler = ScriptableWizard.DisplayWizard<AMHandlerWizard>("AMHandler Script", "创建");
amHandler.globalPath = (GlobalPath)EditorPrefs.GetInt("AMHandlerGlobalPath");
}
}
}