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CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_反击.cs

45 lines
1.8 KiB
C#
Executable File

using Cal;
namespace ET
{
public class SkillOptionLogic_ : SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_ skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_>();
SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, Action);
}
private async ETTask Action(Unit target, ISkillSender skillSender)
{
if (skillSender is not ModifierSkillSender modifierSkillSender)
{
Log.Error($"skillSender is not modifierSkillSender");
return;
}
//反击时施法者是攻击者
Unit attacker = skillSender.caster;
//反击 发起者
Unit beAtker = modifierSkillSender.target;
if (!beAtker)
return;
int skillId = SkillHotfixHelper.GetNomalSkillId(beAtker);
TargetableUnitComponent targetComponent = beAtker.GetComponent<TargetableUnitComponent>();
Unit oldTarget = targetComponent.currTarget;
//临时改变;
targetComponent.currTarget = attacker;
SkillLogic skillLogic = beAtker.GetComponent<SkillMgrComponent>().GetSkill(skillId);
AttackComponent attackerComponent = beAtker.GetComponent<AttackComponent>();
attackerComponent.isFirstAtk = false;
if (skillLogic == null)
return;
skillLogic.HandleEvent(SkillEventCondition., new SkillSender(beAtker,skillLogic.skillConfigId));
targetComponent.currTarget = oldTarget;
}
}
}