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CTT/Server/Hotfix/Game/SkillSystem/NewSkill/Component/SkillOptions/SkillOptionLogic_修改Modifier...

41 lines
1.7 KiB
C#
Executable File

using Cal;
namespace ET
{
public class SkillOptionLogic_Modifier: SkillOptionLogicBase
{
public override SkillOptionType skillOptionType => SkillOptionType.Modifier;
public override SkillOptionBase skillOptionBase { get; set; }
SkillOption_Modifier skillOption;
public override void HandleEvent(ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_Modifier>();
SelectTargetHelper.GetTarget(skillOption.selectTarget, skillSender, Action);
}
private async ETTask Action(Unit target, ISkillSender skillSender)
{
skillOption = skillOptionBase.As<SkillOption_Modifier>();
NumericComponent num = target.GetComponent<NumericComponent>();
ModifierContainerComponent modifierContainer = target.GetComponent<ModifierContainerComponent>();
ModifierLogic logic = modifierContainer.GetModifierLogic(skillOption.modifierId);
if (logic == null)
{
Log.Error($"logic is null where tagertId is:{target.Id} and ownerId is {skillSender.caster.Id}");
return;
}
modifierContainer.RemoveModifier(logic);
logic.dataX10000 = (1 - (float) num.GetAsInt(NumericType.Hp) / num.GetAsInt(NumericType.MaxHp)) / 0.1f;
SkillMgrComponent skillMgrComponent = logic.owner.GetComponent<SkillMgrComponent>();
SkillLogic skillLogic = skillMgrComponent.GetSkill(skillSender.skillConfigId / 100);
modifierContainer.ApplyModifier(logic.owner, skillLogic, skillOption.modifierId);
}
public override void Clear()
{
}
}
}