88 lines
2.2 KiB
C#
88 lines
2.2 KiB
C#
using ET;
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using libx;
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using Sirenix.OdinInspector;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using UnityEditor;
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using UnityEngine;
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namespace Cal
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{
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[ExecuteInEditMode]
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[UnityEditor.InitializeOnLoad]
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public class Setuper
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{
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public Setuper(string key,string keyIV,string _xorKey)
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{
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this.key = key;
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this.keyIV = keyIV;
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this._xorKey = _xorKey;
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EditorApplication.update += Update;
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Start();
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}
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private void Start()
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{
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Define.hasView = false;
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StartAsync().Coroutine();
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}
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public string key;
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public string keyIV;
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public string _xorKey;
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public byte[] xorKey;
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private async ETVoid StartAsync()
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{
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try
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{
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SynchronizationContext.SetSynchronizationContext(ThreadSynchronizationContext.Instance);
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string[] assemblyNames = { "Unity.Model.dll", /* "Unity.Hotfix.dll" */};
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foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
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{
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string assemblyName = assembly.ManifestModule.Name;
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if (!assemblyNames.Contains(assemblyName))
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{
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continue;
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}
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Game.EventSystem.Add(assembly);
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}
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xorKey = Encoding.UTF8.GetBytes(_xorKey);
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Game.EventSystem.Publish(new ET.EventType.AppStart
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{
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key = key,
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keyIV = keyIV,
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xorKey = xorKey,
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}).Coroutine();
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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private void Update()
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{
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Game.Update();
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Game.LateUpdate();
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Game.FrameFinish();
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}
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public void Close()
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{
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EditorApplication.update -= Update;
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Game.Close();
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}
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}
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}
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