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CTT/Unity/Assets/Model/Module/Config/AConfigComponent.cs

16 lines
228 B
C#

#if !SERVER
using UnityEngine;
#endif
namespace ET
{
/// <summary>
/// 每个Config的基类
/// </summary>
#if !SERVER
[HideInHierarchy]
#endif
public abstract class AConfigComponent: Entity, ISerializeToEntity
{
}
}