20 lines
478 B
C#
20 lines
478 B
C#
using ET.EventType;
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using libx;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ET
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{
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public class AppStartInitFinish_StartUpdater : AEvent<AppStartInitFinish>
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{
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public override async ETTask Run(AppStartInitFinish args)
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{
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UpdateScreen updater = GameObject.Find("Updater/UpdateScreen").GetComponent<UpdateScreen>();
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updater.enabled = true;
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await ETTask.CompletedTask;
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}
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}
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}
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