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CTT/Unity/Assets/Model/Core/MultiMap.cs

92 lines
2.1 KiB
C#

using System.Collections.Generic;
namespace ET
{
public class MultiMap<T, K>: SortedDictionary<T, List<K>>
{
private readonly List<K> Empty = new List<K>();
public void Add(T t, K k)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
list = new List<K>();
this.Add(t, list);
}
list.Add(k);
}
public bool Remove(T t, K k)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
return false;
}
if (!list.Remove(k))
{
return false;
}
if (list.Count == 0)
{
this.Remove(t);
}
return true;
}
/// <summary>
/// 不返回内部的list,copy一份出来
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public K[] GetAll(T t)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
return new K[0];
}
return list.ToArray();
}
/// <summary>
/// 返回内部的list
/// </summary>
/// <param name="t"></param>
/// <returns></returns>
public new List<K> this[T t]
{
get
{
this.TryGetValue(t, out List<K> list);
return list ?? Empty;
}
}
public K GetOne(T t)
{
List<K> list;
this.TryGetValue(t, out list);
if (list != null && list.Count > 0)
{
return list[0];
}
return default;
}
public bool Contains(T t, K k)
{
List<K> list;
this.TryGetValue(t, out list);
if (list == null)
{
return false;
}
return list.Contains(k);
}
}
}