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CTT/Unity/Assets/Model/Core/HashSetComponent.cs

33 lines
776 B
C#

using System.Collections.Generic;
namespace ET
{
public class HashSetComponent<T>: Object
{
private bool isDispose;
public static HashSetComponent<T> Create()
{
HashSetComponent<T> hashSetComponent = ObjectPool.Instance.Fetch<HashSetComponent<T>>();
hashSetComponent.isDispose = false;
return hashSetComponent;
}
public HashSet<T> Set = new HashSet<T>();
public override void Dispose()
{
if (this.isDispose)
{
return;
}
this.isDispose = true;
base.Dispose();
this.Set.Clear();
ObjectPool.Instance.Recycle(this);
}
}
}