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CTT/Unity/Assets/Editor/Assistent/Misc/GOMarkRefresh.cs

31 lines
806 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using ET;
using System.Text;
namespace ETEditor
{
public class GOMarkRefresh : MonoBehaviour
{
//private const string ITEM_NAME = "GameObject/@刷新 - Reference";
//[MenuItem(ITEM_NAME, priority = 49)]
//public static void Refresh()
//{
// ReferenceCollector collector = Selection.activeGameObject.GetComponent<ReferenceCollector>();
// if (collector)
// {
// collector.Clear();
// //GOMark[] marks = collector.GetComponentsInChildren<GOMark>(true);
// var marks = collector.GetChildrenWithTag("UIComponent");
// for (int i = 0; i < marks.Length; i++)
// {
// collector.Add(StringUtility.ToVariableName(marks[i].name), marks[i].gameObject);
// }
// }
//}
}
}