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CTT/Server/Model/Game/Entity/UnitPathFindComponent.cs

15 lines
277 B
C#
Executable File

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
namespace ET
{
public class UnitPathFindComponent: Entity
{
public Vector2 targetPos;
public CancellationTokenSource CancellationTokenSource;
}
}