|
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using UnityEngine;
|
|
|
|
namespace ET
|
|
{
|
|
public class UnitPathFindComponent: Entity
|
|
{
|
|
public Vector2 targetPos;
|
|
public CancellationTokenSource CancellationTokenSource;
|
|
|
|
}
|
|
} |