71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
namespace Cal.DataTable
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{
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public static class CopyConfigId
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{
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/// <summary>
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/// 主线普通战斗
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/// </summary>
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public const int MainStoryNormalBattle = 10001;
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/// <summary>
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/// 主线精英战斗
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/// </summary>
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public const int MainStoryEliteBattle = 10002;
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/// <summary>
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/// 主线boss战斗
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/// </summary>
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public const int MainStoryBossBattle = 10003;
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/// <summary>
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/// 试炼之地战斗
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/// </summary>
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public const int TrialCopyBattle = 10004;
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/// <summary>
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/// Boss战斗
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/// </summary>
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public const int BossBattle = 10005;
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/// <summary>
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/// 家族Boss战斗
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/// </summary>
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public const int FamilyBossBattle = 10006;
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/// <summary>
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/// 手工战斗
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/// </summary>
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public const int ManulEquipBattle = 10007;
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/// <summary>
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/// 竞技场战斗
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/// </summary>
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public const int PersonalPvpBattle = 10008;
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/// <summary>
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/// PK
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/// </summary>
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public const int PKBattle = 10009;
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/// <summary>
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/// 挂机普通
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/// </summary>
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public const int MainStoryNormalIdleBattle = 10010;
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/// <summary>
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/// 挂机精英
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/// </summary>
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public const int MainStoryEliteIdleBattle = 10011;
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/// <summary>
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/// 挂机boss
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/// </summary>
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public const int MainStoryBossIdleBattle = 10012;
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/// <summary>
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/// 时空旅行战斗
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/// </summary>
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public const int SpaceTravelBattle = 10013;
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/// <summary>
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/// 星魂副本战斗
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/// </summary>
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public const int StarSoulBattle = 10014;
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/// <summary>
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/// 世界boss
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/// </summary>
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public const int WorldBossBattle = 10015;
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/// <summary>
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/// 死亡之路战斗
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/// </summary>
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public const int JourneyOfDeathBattle = 10016;
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}
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}
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