218 lines
8.5 KiB
C#
218 lines
8.5 KiB
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEditor.Callbacks;
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using UnityEngine;
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using System;
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using Object = UnityEngine.Object;
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namespace XNodeEditor {
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[InitializeOnLoad]
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public partial class NodeEditorWindow : EditorWindow {
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public static NodeEditorWindow current;
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/// <summary> Stores node positions for all nodePorts. </summary>
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public Dictionary<XNode.NodePort, Rect> portConnectionPoints { get { return _portConnectionPoints; } }
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private Dictionary<XNode.NodePort, Rect> _portConnectionPoints = new Dictionary<XNode.NodePort, Rect>();
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[SerializeField] private NodePortReference[] _references = new NodePortReference[0];
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[SerializeField] private Rect[] _rects = new Rect[0];
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private Func<bool> isDocked {
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get {
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if (_isDocked == null) _isDocked = this.GetIsDockedDelegate();
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return _isDocked;
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}
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}
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private Func<bool> _isDocked;
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[System.Serializable] private class NodePortReference {
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[SerializeField] private XNode.Node _node;
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[SerializeField] private string _name;
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public NodePortReference(XNode.NodePort nodePort) {
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_node = nodePort.node;
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_name = nodePort.fieldName;
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}
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public XNode.NodePort GetNodePort() {
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if (_node == null) {
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return null;
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}
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return _node.GetPort(_name);
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}
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}
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private void OnDisable() {
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// Cache portConnectionPoints before serialization starts
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int count = portConnectionPoints.Count;
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_references = new NodePortReference[count];
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_rects = new Rect[count];
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int index = 0;
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foreach (var portConnectionPoint in portConnectionPoints) {
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_references[index] = new NodePortReference(portConnectionPoint.Key);
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_rects[index] = portConnectionPoint.Value;
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index++;
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}
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}
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private void OnEnable() {
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// Reload portConnectionPoints if there are any
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int length = _references.Length;
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if (length == _rects.Length) {
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for (int i = 0; i < length; i++) {
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XNode.NodePort nodePort = _references[i].GetNodePort();
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if (nodePort != null)
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_portConnectionPoints.Add(nodePort, _rects[i]);
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}
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}
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}
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public Dictionary<XNode.Node, Vector2> nodeSizes { get { return _nodeSizes; } }
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private Dictionary<XNode.Node, Vector2> _nodeSizes = new Dictionary<XNode.Node, Vector2>();
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public XNode.NodeGraph graph;
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public Vector2 panOffset { get { return _panOffset; } set { _panOffset = value; Repaint(); } }
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private Vector2 _panOffset;
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public float zoom { get { return _zoom; } set { _zoom = Mathf.Clamp(value, NodeEditorPreferences.GetSettings().minZoom, NodeEditorPreferences.GetSettings().maxZoom); Repaint(); } }
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private float _zoom = 1;
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void OnFocus() {
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current = this;
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ValidateGraphEditor();
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if (graphEditor != null) {
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graphEditor.OnWindowFocus();
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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dragThreshold = Math.Max(1f, Screen.width / 1000f);
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}
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void OnLostFocus() {
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if (graphEditor != null) graphEditor.OnWindowFocusLost();
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}
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[InitializeOnLoadMethod]
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private static void OnLoad() {
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Selection.selectionChanged -= OnSelectionChanged;
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Selection.selectionChanged += OnSelectionChanged;
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}
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/// <summary> Handle Selection Change events</summary>
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private static void OnSelectionChanged() {
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XNode.NodeGraph nodeGraph = Selection.activeObject as XNode.NodeGraph;
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if (nodeGraph && !AssetDatabase.Contains(nodeGraph)) {
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Open(nodeGraph);
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}
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}
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/// <summary> Make sure the graph editor is assigned and to the right object </summary>
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private void ValidateGraphEditor() {
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NodeGraphEditor graphEditor = NodeGraphEditor.GetEditor(graph, this);
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if (this.graphEditor != graphEditor && graphEditor != null) {
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this.graphEditor = graphEditor;
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graphEditor.OnOpen();
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XNode.NodeGraph.activeGraph = graphEditor.target;
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}
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}
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/// <summary> Create editor window </summary>
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public static NodeEditorWindow Init() {
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NodeEditorWindow w = CreateInstance<NodeEditorWindow>();
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w.titleContent = new GUIContent("xNode");
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w.wantsMouseMove = true;
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w.Show();
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return w;
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}
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public void Save() {
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if (AssetDatabase.Contains(graph)) {
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EditorUtility.SetDirty(graph);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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} else SaveAs();
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}
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public void SaveAs() {
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string path = EditorUtility.SaveFilePanelInProject("Save NodeGraph", "NewNodeGraph", "asset", "");
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if (string.IsNullOrEmpty(path)) return;
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else {
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XNode.NodeGraph existingGraph = AssetDatabase.LoadAssetAtPath<XNode.NodeGraph>(path);
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if (existingGraph != null) AssetDatabase.DeleteAsset(path);
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AssetDatabase.CreateAsset(graph, path);
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EditorUtility.SetDirty(graph);
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if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
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}
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}
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private void DraggableWindow(int windowID) {
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GUI.DragWindow();
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}
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public Vector2 WindowToGridPosition(Vector2 windowPosition) {
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return (windowPosition - (position.size * 0.5f) - (panOffset / zoom)) * zoom;
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}
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public Vector2 GridToWindowPosition(Vector2 gridPosition) {
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return (position.size * 0.5f) + (panOffset / zoom) + (gridPosition / zoom);
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}
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public Rect GridToWindowRectNoClipped(Rect gridRect) {
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gridRect.position = GridToWindowPositionNoClipped(gridRect.position);
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return gridRect;
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}
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public Rect GridToWindowRect(Rect gridRect) {
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gridRect.position = GridToWindowPosition(gridRect.position);
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gridRect.size /= zoom;
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return gridRect;
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}
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public Vector2 GridToWindowPositionNoClipped(Vector2 gridPosition) {
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Vector2 center = position.size * 0.5f;
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// UI Sharpness complete fix - Round final offset not panOffset
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float xOffset = Mathf.Round(center.x * zoom + (panOffset.x + gridPosition.x));
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float yOffset = Mathf.Round(center.y * zoom + (panOffset.y + gridPosition.y));
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return new Vector2(xOffset, yOffset);
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}
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public void SelectNode(XNode.Node node, bool add) {
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if (add) {
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List<Object> selection = new List<Object>(Selection.objects);
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selection.Add(node);
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Selection.objects = selection.ToArray();
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} else Selection.objects = new Object[] { node };
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}
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public void DeselectNode(XNode.Node node) {
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List<Object> selection = new List<Object>(Selection.objects);
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selection.Remove(node);
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Selection.objects = selection.ToArray();
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}
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[OnOpenAsset(0)]
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public static bool OnOpen(int instanceID, int line) {
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XNode.NodeGraph nodeGraph = EditorUtility.InstanceIDToObject(instanceID) as XNode.NodeGraph;
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if (nodeGraph != null) {
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Open(nodeGraph);
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return true;
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}
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return false;
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}
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/// <summary>Open the provided graph in the NodeEditor</summary>
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public static NodeEditorWindow Open(XNode.NodeGraph graph) {
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if (!graph) return null;
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NodeEditorWindow w = GetWindow(typeof(NodeEditorWindow), false, "xNode", true) as NodeEditorWindow;
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w.wantsMouseMove = true;
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w.graph = graph;
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return w;
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}
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/// <summary> Repaint all open NodeEditorWindows. </summary>
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public static void RepaintAll() {
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NodeEditorWindow[] windows = Resources.FindObjectsOfTypeAll<NodeEditorWindow>();
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for (int i = 0; i < windows.Length; i++) {
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windows[i].Repaint();
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}
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}
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}
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}
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