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CTT/Unity/Assets/XNode/Editor/NodeEditorAction.cs

553 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using XNodeEditor.Internal;
namespace XNodeEditor {
public partial class NodeEditorWindow {
public enum NodeActivity { Idle, HoldNode, DragNode, HoldGrid, DragGrid }
public static NodeActivity currentActivity = NodeActivity.Idle;
public static bool isPanning { get; private set; }
public static Vector2[] dragOffset;
public static XNode.Node[] copyBuffer = null;
private bool IsDraggingPort { get { return draggedOutput != null; } }
private bool IsHoveringPort { get { return hoveredPort != null; } }
private bool IsHoveringNode { get { return hoveredNode != null; } }
private bool IsHoveringReroute { get { return hoveredReroute.port != null; } }
private XNode.Node hoveredNode = null;
[NonSerialized] public XNode.NodePort hoveredPort = null;
[NonSerialized] private XNode.NodePort draggedOutput = null;
[NonSerialized] private XNode.NodePort draggedOutputTarget = null;
[NonSerialized] private XNode.NodePort autoConnectOutput = null;
[NonSerialized] private List<Vector2> draggedOutputReroutes = new List<Vector2>();
private RerouteReference hoveredReroute = new RerouteReference();
public List<RerouteReference> selectedReroutes = new List<RerouteReference>();
private Vector2 dragBoxStart;
private UnityEngine.Object[] preBoxSelection;
private RerouteReference[] preBoxSelectionReroute;
private Rect selectionBox;
private bool isDoubleClick = false;
private Vector2 lastMousePosition;
private float dragThreshold = 1f;
public void Controls() {
wantsMouseMove = true;
Event e = Event.current;
switch (e.type) {
case EventType.DragUpdated:
case EventType.DragPerform:
DragAndDrop.visualMode = DragAndDropVisualMode.Generic;
if (e.type == EventType.DragPerform) {
DragAndDrop.AcceptDrag();
graphEditor.OnDropObjects(DragAndDrop.objectReferences);
}
break;
case EventType.MouseMove:
//Keyboard commands will not get correct mouse position from Event
lastMousePosition = e.mousePosition;
break;
case EventType.ScrollWheel:
float oldZoom = zoom;
if (e.delta.y > 0) zoom += 0.1f * zoom;
else zoom -= 0.1f * zoom;
if (NodeEditorPreferences.GetSettings().zoomToMouse) panOffset += (1 - oldZoom / zoom) * (WindowToGridPosition(e.mousePosition) + panOffset);
break;
case EventType.MouseDrag:
if (e.button == 0) {
if (IsDraggingPort) {
// Set target even if we can't connect, so as to prevent auto-conn menu from opening erroneously
if (IsHoveringPort && hoveredPort.IsInput && !draggedOutput.IsConnectedTo(hoveredPort)) {
draggedOutputTarget = hoveredPort;
} else {
draggedOutputTarget = null;
}
Repaint();
} else if (currentActivity == NodeActivity.HoldNode) {
RecalculateDragOffsets(e);
currentActivity = NodeActivity.DragNode;
Repaint();
}
if (currentActivity == NodeActivity.DragNode) {
// Holding ctrl inverts grid snap
bool gridSnap = NodeEditorPreferences.GetSettings().gridSnap;
if (e.control) gridSnap = !gridSnap;
Vector2 mousePos = WindowToGridPosition(e.mousePosition);
// Move selected nodes with offset
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
Undo.RecordObject(node, "Moved Node");
Vector2 initial = node.position;
node.position = mousePos + dragOffset[i];
if (gridSnap) {
node.position.x = (Mathf.Round((node.position.x + 8) / 16) * 16) - 8;
node.position.y = (Mathf.Round((node.position.y + 8) / 16) * 16) - 8;
}
// Offset portConnectionPoints instantly if a node is dragged so they aren't delayed by a frame.
Vector2 offset = node.position - initial;
if (offset.sqrMagnitude > 0) {
foreach (XNode.NodePort output in node.Outputs) {
Rect rect;
if (portConnectionPoints.TryGetValue(output, out rect)) {
rect.position += offset;
portConnectionPoints[output] = rect;
}
}
foreach (XNode.NodePort input in node.Inputs) {
Rect rect;
if (portConnectionPoints.TryGetValue(input, out rect)) {
rect.position += offset;
portConnectionPoints[input] = rect;
}
}
}
}
}
// Move selected reroutes with offset
for (int i = 0; i < selectedReroutes.Count; i++) {
Vector2 pos = mousePos + dragOffset[Selection.objects.Length + i];
if (gridSnap) {
pos.x = (Mathf.Round(pos.x / 16) * 16);
pos.y = (Mathf.Round(pos.y / 16) * 16);
}
selectedReroutes[i].SetPoint(pos);
}
Repaint();
} else if (currentActivity == NodeActivity.HoldGrid) {
currentActivity = NodeActivity.DragGrid;
preBoxSelection = Selection.objects;
preBoxSelectionReroute = selectedReroutes.ToArray();
dragBoxStart = WindowToGridPosition(e.mousePosition);
Repaint();
} else if (currentActivity == NodeActivity.DragGrid) {
Vector2 boxStartPos = GridToWindowPosition(dragBoxStart);
Vector2 boxSize = e.mousePosition - boxStartPos;
if (boxSize.x < 0) { boxStartPos.x += boxSize.x; boxSize.x = Mathf.Abs(boxSize.x); }
if (boxSize.y < 0) { boxStartPos.y += boxSize.y; boxSize.y = Mathf.Abs(boxSize.y); }
selectionBox = new Rect(boxStartPos, boxSize);
Repaint();
}
} else if (e.button == 1 || e.button == 2) {
//check drag threshold for larger screens
if (e.delta.magnitude > dragThreshold) {
panOffset += e.delta * zoom;
isPanning = true;
}
}
break;
case EventType.MouseDown:
Repaint();
if (e.button == 0) {
draggedOutputReroutes.Clear();
if (IsHoveringPort) {
if (hoveredPort.IsOutput) {
draggedOutput = hoveredPort;
autoConnectOutput = hoveredPort;
} else {
hoveredPort.VerifyConnections();
autoConnectOutput = null;
if (hoveredPort.IsConnected) {
XNode.Node node = hoveredPort.node;
XNode.NodePort output = hoveredPort.Connection;
int outputConnectionIndex = output.GetConnectionIndex(hoveredPort);
draggedOutputReroutes = output.GetReroutePoints(outputConnectionIndex);
hoveredPort.Disconnect(output);
draggedOutput = output;
draggedOutputTarget = hoveredPort;
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
}
}
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
// If mousedown on node header, select or deselect
if (!Selection.Contains(hoveredNode)) {
SelectNode(hoveredNode, e.control || e.shift);
if (!e.control && !e.shift) selectedReroutes.Clear();
} else if (e.control || e.shift) DeselectNode(hoveredNode);
// Cache double click state, but only act on it in MouseUp - Except ClickCount only works in mouseDown.
isDoubleClick = (e.clickCount == 2);
e.Use();
currentActivity = NodeActivity.HoldNode;
} else if (IsHoveringReroute) {
// If reroute isn't selected
if (!selectedReroutes.Contains(hoveredReroute)) {
// Add it
if (e.control || e.shift) selectedReroutes.Add(hoveredReroute);
// Select it
else {
selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null;
}
}
// Deselect
else if (e.control || e.shift) selectedReroutes.Remove(hoveredReroute);
e.Use();
currentActivity = NodeActivity.HoldNode;
}
// If mousedown on grid background, deselect all
else if (!IsHoveringNode) {
currentActivity = NodeActivity.HoldGrid;
if (!e.control && !e.shift) {
selectedReroutes.Clear();
Selection.activeObject = null;
}
}
}
break;
case EventType.MouseUp:
if (e.button == 0) {
//Port drag release
if (IsDraggingPort) {
// If connection is valid, save it
if (draggedOutputTarget != null && draggedOutput.CanConnectTo(draggedOutputTarget)) {
XNode.Node node = draggedOutputTarget.node;
if (graph.nodes.Count != 0) draggedOutput.Connect(draggedOutputTarget);
// ConnectionIndex can be -1 if the connection is removed instantly after creation
int connectionIndex = draggedOutput.GetConnectionIndex(draggedOutputTarget);
if (connectionIndex != -1) {
draggedOutput.GetReroutePoints(connectionIndex).AddRange(draggedOutputReroutes);
if (NodeEditor.onUpdateNode != null) NodeEditor.onUpdateNode(node);
EditorUtility.SetDirty(graph);
}
}
// Open context menu for auto-connection if there is no target node
else if (draggedOutputTarget == null && NodeEditorPreferences.GetSettings().dragToCreate && autoConnectOutput != null) {
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
//Release dragged connection
draggedOutput = null;
draggedOutputTarget = null;
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else if (currentActivity == NodeActivity.DragNode) {
IEnumerable<XNode.Node> nodes = Selection.objects.Where(x => x is XNode.Node).Select(x => x as XNode.Node);
foreach (XNode.Node node in nodes) EditorUtility.SetDirty(node);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
} else if (!IsHoveringNode) {
// If click outside node, release field focus
if (!isPanning) {
EditorGUI.FocusTextInControl(null);
EditorGUIUtility.editingTextField = false;
}
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
}
// If click node header, select it.
if (currentActivity == NodeActivity.HoldNode && !(e.control || e.shift)) {
selectedReroutes.Clear();
SelectNode(hoveredNode, false);
// Double click to center node
if (isDoubleClick) {
Vector2 nodeDimension = nodeSizes.ContainsKey(hoveredNode) ? nodeSizes[hoveredNode] / 2 : Vector2.zero;
panOffset = -hoveredNode.position - nodeDimension;
}
}
// If click reroute, select it.
if (IsHoveringReroute && !(e.control || e.shift)) {
selectedReroutes = new List<RerouteReference>() { hoveredReroute };
Selection.activeObject = null;
}
Repaint();
currentActivity = NodeActivity.Idle;
} else if (e.button == 1 || e.button == 2) {
if (!isPanning) {
if (IsDraggingPort) {
draggedOutputReroutes.Add(WindowToGridPosition(e.mousePosition));
} else if (currentActivity == NodeActivity.DragNode && Selection.activeObject == null && selectedReroutes.Count == 1) {
selectedReroutes[0].InsertPoint(selectedReroutes[0].GetPoint());
selectedReroutes[0] = new RerouteReference(selectedReroutes[0].port, selectedReroutes[0].connectionIndex, selectedReroutes[0].pointIndex + 1);
} else if (IsHoveringReroute) {
ShowRerouteContextMenu(hoveredReroute);
} else if (IsHoveringPort) {
ShowPortContextMenu(hoveredPort);
} else if (IsHoveringNode && IsHoveringTitle(hoveredNode)) {
if (!Selection.Contains(hoveredNode)) SelectNode(hoveredNode, false);
autoConnectOutput = null;
GenericMenu menu = new GenericMenu();
NodeEditor.GetEditor(hoveredNode, this).AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
e.Use(); // Fixes copy/paste context menu appearing in Unity 5.6.6f2 - doesn't occur in 2018.3.2f1 Probably needs to be used in other places.
} else if (!IsHoveringNode) {
autoConnectOutput = null;
GenericMenu menu = new GenericMenu();
graphEditor.AddContextMenuItems(menu);
menu.DropDown(new Rect(Event.current.mousePosition, Vector2.zero));
}
}
isPanning = false;
}
// Reset DoubleClick
isDoubleClick = false;
break;
case EventType.KeyDown:
if (EditorGUIUtility.editingTextField) break;
else if (e.keyCode == KeyCode.F) Home();
if (NodeEditorUtilities.IsMac()) {
if (e.keyCode == KeyCode.Return) RenameSelectedNode();
} else {
if (e.keyCode == KeyCode.F2) RenameSelectedNode();
}
if (e.keyCode == KeyCode.A) {
if (Selection.objects.Any(x => graph.nodes.Contains(x as XNode.Node))) {
foreach (XNode.Node node in graph.nodes) {
DeselectNode(node);
}
} else {
foreach (XNode.Node node in graph.nodes) {
SelectNode(node, true);
}
}
Repaint();
}
break;
case EventType.ValidateCommand:
case EventType.ExecuteCommand:
if (e.commandName == "SoftDelete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
} else if (NodeEditorUtilities.IsMac() && e.commandName == "Delete") {
if (e.type == EventType.ExecuteCommand) RemoveSelectedNodes();
e.Use();
} else if (e.commandName == "Duplicate") {
if (e.type == EventType.ExecuteCommand) DuplicateSelectedNodes();
e.Use();
} else if (e.commandName == "Copy") {
if (e.type == EventType.ExecuteCommand) CopySelectedNodes();
e.Use();
} else if (e.commandName == "Paste") {
if (e.type == EventType.ExecuteCommand) PasteNodes(WindowToGridPosition(lastMousePosition));
e.Use();
}
Repaint();
break;
case EventType.Ignore:
// If release mouse outside window
if (e.rawType == EventType.MouseUp && currentActivity == NodeActivity.DragGrid) {
Repaint();
currentActivity = NodeActivity.Idle;
}
break;
}
}
private void RecalculateDragOffsets(Event current) {
dragOffset = new Vector2[Selection.objects.Length + selectedReroutes.Count];
// Selected nodes
for (int i = 0; i < Selection.objects.Length; i++) {
if (Selection.objects[i] is XNode.Node) {
XNode.Node node = Selection.objects[i] as XNode.Node;
dragOffset[i] = node.position - WindowToGridPosition(current.mousePosition);
}
}
// Selected reroutes
for (int i = 0; i < selectedReroutes.Count; i++) {
dragOffset[Selection.objects.Length + i] = selectedReroutes[i].GetPoint() - WindowToGridPosition(current.mousePosition);
}
}
/// <summary> Puts all selected nodes in focus. If no nodes are present, resets view and zoom to to origin </summary>
public void Home() {
var nodes = Selection.objects.Where(o => o is XNode.Node).Cast<XNode.Node>().ToList();
if (nodes.Count > 0) {
Vector2 minPos = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 maxPos = nodes.Select(x => x.position + (nodeSizes.ContainsKey(x) ? nodeSizes[x] : Vector2.zero)).Aggregate((x, y) => new Vector2(Mathf.Max(x.x, y.x), Mathf.Max(x.y, y.y)));
panOffset = -(minPos + (maxPos - minPos) / 2f);
} else {
zoom = 2;
panOffset = Vector2.zero;
}
}
/// <summary> Remove nodes in the graph in Selection.objects</summary>
public void RemoveSelectedNodes() {
// We need to delete reroutes starting at the highest point index to avoid shifting indices
selectedReroutes = selectedReroutes.OrderByDescending(x => x.pointIndex).ToList();
for (int i = 0; i < selectedReroutes.Count; i++) {
selectedReroutes[i].RemovePoint();
}
selectedReroutes.Clear();
foreach (UnityEngine.Object item in Selection.objects) {
if (item is XNode.Node) {
XNode.Node node = item as XNode.Node;
graphEditor.RemoveNode(node);
}
}
}
/// <summary> Initiate a rename on the currently selected node </summary>
public void RenameSelectedNode() {
if (Selection.objects.Length == 1 && Selection.activeObject is XNode.Node) {
Debug.Log("重命名对象:" + Selection.activeObject.name);
XNode.Node node = Selection.activeObject as XNode.Node;
Vector2 size;
if (nodeSizes.TryGetValue(node, out size)) {
RenamePopup.Show(Selection.activeObject, size.x);
} else {
RenamePopup.Show(Selection.activeObject);
}
}
}
/// <summary> Draw this node on top of other nodes by placing it last in the graph.nodes list </summary>
public void MoveNodeToTop(XNode.Node node) {
int index;
while ((index = graph.nodes.IndexOf(node)) != graph.nodes.Count - 1) {
graph.nodes[index] = graph.nodes[index + 1];
graph.nodes[index + 1] = node;
}
}
/// <summary> Duplicate selected nodes and select the duplicates </summary>
public void DuplicateSelectedNodes() {
// Get selected nodes which are part of this graph
XNode.Node[] selectedNodes = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
if (selectedNodes == null || selectedNodes.Length == 0) return;
// Get top left node position
Vector2 topLeftNode = selectedNodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
InsertDuplicateNodes(selectedNodes, topLeftNode + new Vector2(30, 30));
}
public void CopySelectedNodes() {
copyBuffer = Selection.objects.Select(x => x as XNode.Node).Where(x => x != null && x.graph == graph).ToArray();
}
public void PasteNodes(Vector2 pos) {
InsertDuplicateNodes(copyBuffer, pos);
}
private void InsertDuplicateNodes(XNode.Node[] nodes, Vector2 topLeft) {
if (nodes == null || nodes.Length == 0) return;
// Get top-left node
Vector2 topLeftNode = nodes.Select(x => x.position).Aggregate((x, y) => new Vector2(Mathf.Min(x.x, y.x), Mathf.Min(x.y, y.y)));
Vector2 offset = topLeft - topLeftNode;
UnityEngine.Object[] newNodes = new UnityEngine.Object[nodes.Length];
Dictionary<XNode.Node, XNode.Node> substitutes = new Dictionary<XNode.Node, XNode.Node>();
for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
// Check if user is allowed to add more of given node type
XNode.Node.DisallowMultipleNodesAttribute disallowAttrib;
Type nodeType = srcNode.GetType();
if (NodeEditorUtilities.GetAttrib(nodeType, out disallowAttrib)) {
int typeCount = graph.nodes.Count(x => x.GetType() == nodeType);
if (typeCount >= disallowAttrib.max) continue;
}
XNode.Node newNode = graphEditor.CopyNode(srcNode);
substitutes.Add(srcNode, newNode);
newNode.position = srcNode.position + offset;
newNodes[i] = newNode;
}
// Walk through the selected nodes again, recreate connections, using the new nodes
for (int i = 0; i < nodes.Length; i++) {
XNode.Node srcNode = nodes[i];
if (srcNode == null) continue;
foreach (XNode.NodePort port in srcNode.Ports) {
for (int c = 0; c < port.ConnectionCount; c++) {
XNode.NodePort inputPort = port.direction == XNode.NodePort.IO.Input ? port : port.GetConnection(c);
XNode.NodePort outputPort = port.direction == XNode.NodePort.IO.Output ? port : port.GetConnection(c);
XNode.Node newNodeIn, newNodeOut;
if (substitutes.TryGetValue(inputPort.node, out newNodeIn) && substitutes.TryGetValue(outputPort.node, out newNodeOut)) {
newNodeIn.UpdatePorts();
newNodeOut.UpdatePorts();
inputPort = newNodeIn.GetInputPort(inputPort.fieldName);
outputPort = newNodeOut.GetOutputPort(outputPort.fieldName);
}
if (!inputPort.IsConnectedTo(outputPort)) inputPort.Connect(outputPort);
}
}
}
// Select the new nodes
Selection.objects = newNodes;
}
/// <summary> Draw a connection as we are dragging it </summary>
public void DrawDraggedConnection() {
if (IsDraggingPort) {
Gradient gradient = graphEditor.GetNoodleGradient(draggedOutput, null);
float thickness = graphEditor.GetNoodleThickness(draggedOutput, null);
NoodlePath path = graphEditor.GetNoodlePath(draggedOutput, null);
NoodleStroke stroke = graphEditor.GetNoodleStroke(draggedOutput, null);
Rect fromRect;
if (!_portConnectionPoints.TryGetValue(draggedOutput, out fromRect)) return;
List<Vector2> gridPoints = new List<Vector2>();
gridPoints.Add(fromRect.center);
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
gridPoints.Add(draggedOutputReroutes[i]);
}
if (draggedOutputTarget != null) gridPoints.Add(portConnectionPoints[draggedOutputTarget].center);
else gridPoints.Add(WindowToGridPosition(Event.current.mousePosition));
DrawNoodle(gradient, path, stroke, thickness, gridPoints);
Color bgcol = Color.black;
Color frcol = gradient.colorKeys[0].color;
bgcol.a = 0.6f;
frcol.a = 0.6f;
// Loop through reroute points again and draw the points
for (int i = 0; i < draggedOutputReroutes.Count; i++) {
// Draw reroute point at position
Rect rect = new Rect(draggedOutputReroutes[i], new Vector2(16, 16));
rect.position = new Vector2(rect.position.x - 8, rect.position.y - 8);
rect = GridToWindowRect(rect);
NodeEditorGUILayout.DrawPortHandle(rect, bgcol, frcol);
}
}
}
bool IsHoveringTitle(XNode.Node node) {
Vector2 mousePos = Event.current.mousePosition;
//Get node position
Vector2 nodePos = GridToWindowPosition(node.position);
float width;
Vector2 size;
if (nodeSizes.TryGetValue(node, out size)) width = size.x;
else width = 200;
Rect windowRect = new Rect(nodePos, new Vector2(width / zoom, 30 / zoom));
return windowRect.Contains(mousePos);
}
/// <summary> Attempt to connect dragged output to target node </summary>
public void AutoConnect(XNode.Node node) {
if (autoConnectOutput == null) return;
// Find input port of same type
XNode.NodePort inputPort = node.Ports.FirstOrDefault(x => x.IsInput && x.ValueType == autoConnectOutput.ValueType);
// Fallback to input port
if (inputPort == null) inputPort = node.Ports.FirstOrDefault(x => x.IsInput);
// Autoconnect if connection is compatible
if (inputPort != null && inputPort.CanConnectTo(autoConnectOutput)) autoConnectOutput.Connect(inputPort);
// Save changes
EditorUtility.SetDirty(graph);
if (NodeEditorPreferences.GetSettings().autoSave) AssetDatabase.SaveAssets();
autoConnectOutput = null;
}
}
}