20 lines
759 B
C#
20 lines
759 B
C#
using UnityEngine;
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namespace XNodeEditor.Internal {
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public struct RerouteReference {
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public XNode.NodePort port;
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public int connectionIndex;
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public int pointIndex;
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public RerouteReference(XNode.NodePort port, int connectionIndex, int pointIndex) {
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this.port = port;
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this.connectionIndex = connectionIndex;
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this.pointIndex = pointIndex;
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}
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public void InsertPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex).Insert(pointIndex, pos); }
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public void SetPoint(Vector2 pos) { port.GetReroutePoints(connectionIndex) [pointIndex] = pos; }
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public void RemovePoint() { port.GetReroutePoints(connectionIndex).RemoveAt(pointIndex); }
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public Vector2 GetPoint() { return port.GetReroutePoints(connectionIndex) [pointIndex]; }
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}
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} |