49 lines
827 B
C#
49 lines
827 B
C#
using System;
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using System.IO;
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using System.Net;
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namespace ET
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{
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public enum ChannelType
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{
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Connect,
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Accept,
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}
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public struct Packet
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{
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public const int MinPacketSize = 2;
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public const int OpcodeIndex = 8;
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public const int KcpOpcodeIndex = 0;
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public const int OpcodeLength = 2;
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public const int ActorIdIndex = 0;
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public const int ActorIdLength = 8;
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public const int MessageIndex = 10;
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public ushort Opcode;
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public long ActorId;
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public MemoryStream MemoryStream;
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}
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public abstract class AChannel: IDisposable
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{
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public long Id;
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public ChannelType ChannelType { get; protected set; }
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public int Error { get; set; }
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public IPEndPoint RemoteAddress { get; set; }
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public bool IsDisposed
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{
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get
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{
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return this.Id == 0;
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}
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}
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public abstract void Dispose();
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}
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} |