86 lines
2.2 KiB
C#
86 lines
2.2 KiB
C#
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using Cal.DataTable;
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using ET.EventType;
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using ET;
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using FairyGUI;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using System.Text;
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namespace ET
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{
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public class MainStoryAIUIAwakeSyatem : AwakeSystem<MainStoryAIUI>
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{
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public override void Awake(MainStoryAIUI self)
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{
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self.Awake();
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}
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}
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public class MainStoryAIUIDestroySyatem : DestroySystem<MainStoryAIUI>
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{
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public override void Destroy(MainStoryAIUI self)
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{
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self.Destroy();
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}
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}
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public class MainStoryAIUI : Entity
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{
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public FUI_MainStoryAIUI ui;
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private Scene zoneScene;
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private enum AutoBattleAIType{MainStory,StarSoul}
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private AutoBattleAIType type;
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public void Awake()
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{
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AwakeAsync().Coroutine();
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}
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private async ETVoid AwakeAsync()
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{
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zoneScene = this.ZoneScene();
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ui = GetParent<FUI_MainStoryAIUI>();
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Register();
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Load();
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await ETTask.CompletedTask;
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}
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private void Register()
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{
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this.ui.m_comBoxType.self.onChanged.Set(() =>
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{
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type = (AutoBattleAIType) this.ui.m_comBoxType.self.selectedIndex;
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});
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ui.m_btnStart.self.onClick.Set(async() =>
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{
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M2C_StartMainStoryAI ret = await zoneScene.GetComponent<SessionComponent>().Call<M2C_StartMainStoryAI>(new C2M_StartMainStoryAI { Index = (int) this.type });
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if (!ret.Message.IsNullOrEmpty())
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{
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TipHelper.OpenUI(ret.Message);
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return;
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}
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});
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ui.m_btnEnd.self.onClick.Set(async() =>
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{
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M2C_EndMainStoryAI ret = await zoneScene.GetComponent<SessionComponent>().Call<M2C_EndMainStoryAI>(new C2M_EndMainStoryAI());
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if (!ret.Message.IsNullOrEmpty())
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{
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TipHelper.OpenUI(ret.Message);
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return;
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}
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});
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}
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private void Load()
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{
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}
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public void Destroy()
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{
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}
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}
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}
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