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CTT/Unity/Assets/HotfixView/Event/UI/UpdateHeadInfo_ChangeExpEve...

41 lines
1.6 KiB
C#

using DG.Tweening;
using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
using FairyGUI;
namespace ET
{
public class UpdateHeadInfo_ChangeExpEvent : AEvent_Sync<UpdateHeadInfo_ChangeExp>
{
public override void Run(UpdateHeadInfo_ChangeExp args)
{
long id = args.unit.Id;
float tweenTime ;
var zoneScene = args.zoneScene;
//!玩家的UI
if (id == zoneScene.GetComponent<GlobalVariable>().MyId)
{
if (!(FUIComponent.Instance.Get(FUIPackage.Common_MainUI) is FUI_MainUI ui))
{
return;
}
GProgressBar hpBar = ui.m_mineHeadInfo.m_pBarExp;
tweenTime = (float)((4 / MathHelper.Max(hpBar.max, MathHelper.Max(args.old, args.value))) * MathHelper.Abs(args.old - args.value));
DOTween.To(() => (float)hpBar.value, x => hpBar.value = x, args.value, tweenTime).SetEase(Ease.InOutQuad);
}
else
{
//!队友的UI
if (UpdateTeamHeadInfoEvent.TeamMemberHeadInfoDic.TryGetValue(id, out FUI_HeadInfoItem ui))
{
GProgressBar hpBar = ui.m_pBarExp;
tweenTime = (float)((4 / MathHelper.Max(hpBar.max, MathHelper.Max(args.old, args.value))) * MathHelper.Abs(args.old - args.value));
DOTween.To(() => (float)hpBar.value, x => hpBar.value = x, args.value, tweenTime).SetEase(Ease.InOutQuad);
}
}
}
}
}