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CTT/Unity/Assets/HotfixView/Event/UI/OpenUI/OpenRefreshEquipUIEvent.cs

21 lines
649 B
C#

using ET.EventType;
using ET;
using System;
using System.Collections.Generic;
namespace ET
{
public class OpenRefreshEquipUIEvent : AEvent<OpenRefreshEquipUIUI>
{
public override async ETTask Run(OpenRefreshEquipUIUI args)
{
PosHelper.CheckSceneError(args.zoneScene,Cal.DataTable.Sys_SceneId.Scene_MainCity, "洗练");
RefreshEquipUI ui = await FUIHelper.Open<FUI_RefreshEquipUI,RefreshEquipUI>(args.zoneScene, FUIPackage.Strength_RefreshEquipUI, WindowPos.Left, (_ui)=>
{
//ui.m_Effect.Play();
});
await ETTask.CompletedTask;
}
}
}