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using ET.EventType;
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public class ShowSkillNameUIEvent : AEvent_Sync<ShowSkillNameUI>
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{
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public override void Run(ShowSkillNameUI args)
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{
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SkillUI.ShowNameWhenPlaySkill(args.unit, args.skillName);
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}
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}
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}
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